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Why am I making these changes?
The test could break due to the player Pokemon occasionally fainting.
What are the changes from a developer perspective?
The test now sets the player Pokemon's Defense to +6 stages to prevent it from fainting.
Screenshots/Videos
How to test the changes?
Check that the player Pokemon still survives if you override the opponents to have max IV's and a higher level.
Checklist
beta
as my base branchnpm run test:silent