-
Notifications
You must be signed in to change notification settings - Fork 2
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
51161a7
commit f0cf0ed
Showing
2 changed files
with
54 additions
and
28 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,46 +1,69 @@ | ||
package models | ||
|
||
import "math" | ||
import ( | ||
"math" | ||
"math/rand" | ||
) | ||
|
||
type Camera struct { | ||
LowerLeftCorner Point | ||
Horizontal Vector3D | ||
Vertical Vector3D | ||
Origin Point | ||
LowerLeftCorner, Origin Point | ||
Horizontal, Vertical Vector3D | ||
LensRadius float64 | ||
U, V, W Vector3D | ||
} | ||
|
||
func (c Camera) RayAt(u, v float64) Ray { | ||
|
||
rd := MultiplyScalar(RandomPointInUnitDisk(), c.LensRadius) | ||
offset := AddVectors(MultiplyScalar(c.U, rd.X()), MultiplyScalar(c.V, rd.Y())) | ||
origin := AddVectors(c.Origin, offset) | ||
|
||
horizontalDir := AddVectors(c.LowerLeftCorner, MultiplyScalar(c.Horizontal, u)) | ||
compositeDir := AddVectors(horizontalDir, MultiplyScalar(c.Vertical, v)) | ||
compositeDir = SubtractVectors(compositeDir, c.Origin) | ||
compositeDir = SubtractVectors(compositeDir, origin) | ||
return Ray{ | ||
c.Origin, | ||
NewPointByVector(origin), | ||
compositeDir, | ||
} | ||
} | ||
|
||
func NewCamera(lookFrom, lookAt Point, vup Vector3D, vfov, aspect float64) Camera { | ||
func NewCamera(lookFrom, lookAt Point, vup Vector3D, vfov, aspect, aperture, focus float64) Camera { | ||
theta := vfov * math.Pi / 180 | ||
half_height := math.Tan(theta / 2) | ||
|
||
wVector := SubtractVectors(lookFrom, lookAt) | ||
|
||
half_height *= wVector.Length() | ||
//half_height *= wVector.Length() | ||
half_width := aspect * half_height | ||
|
||
w := UnitVector(wVector) | ||
w := UnitVector(SubtractVectors(lookFrom, lookAt)) | ||
u := UnitVector(VectorCrossProduct(vup, w)) | ||
v := VectorCrossProduct(w, u) | ||
|
||
//llc := NewPoint(-half_width, -half_height, -1.0) | ||
llc := SubtractVectors(lookFrom, MultiplyScalar(u, half_width)) | ||
llc = SubtractVectors(llc, MultiplyScalar(v, half_height)) | ||
llc = SubtractVectors(llc, wVector) | ||
llc := SubtractVectors(lookFrom, MultiplyScalar(u, half_width*focus)) | ||
llc = SubtractVectors(llc, MultiplyScalar(v, half_height*focus)) | ||
llc = SubtractVectors(llc, MultiplyScalar(w, focus)) | ||
|
||
return Camera{ | ||
LowerLeftCorner: NewPointByVector(llc), | ||
Horizontal: MultiplyScalar(u, 2*half_width), | ||
Vertical: MultiplyScalar(v, 2*half_height), | ||
Horizontal: MultiplyScalar(u, 2*half_width*focus), | ||
Vertical: MultiplyScalar(v, 2*half_height*focus), | ||
Origin: lookFrom, | ||
LensRadius: aperture / 2, | ||
U: u, | ||
V: v, | ||
W: w, | ||
} | ||
} | ||
|
||
func RandomPointInUnitDisk() Point { | ||
var p Point | ||
for { | ||
x, y, z := 2*rand.Float64()-1, 2*rand.Float64()-1, 0.0 | ||
p = NewPoint(x, y, z) | ||
if VectorDotProduct(p, p) < 1.0 { | ||
break | ||
} | ||
} | ||
|
||
return p | ||
} |