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lower the alarm inside M03 boat house (#811)
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MQDuck authored Jun 28, 2024
1 parent aa68a09 commit c29a2da
Showing 1 changed file with 11 additions and 0 deletions.
11 changes: 11 additions & 0 deletions DXRMapFixups/DeusEx/Classes/DXRFixupM03.uc
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,8 @@ function PreFirstEntryMapFixes()
local DXRHoverHint hoverHint;
local #var(prefix)HumanCivilian hc;
local #var(prefix)OrdersTrigger ot;
local AlarmUnit au;
local vector loc;

local bool VanillaMaps;

Expand Down Expand Up @@ -251,6 +253,15 @@ function PreFirstEntryMapFixes()

class'PlaceholderEnemy'.static.Create(self,vectm(2994,3406,256),,'Shitting');
class'PlaceholderEnemy'.static.Create(self,vectm(2887,3410,256),,'Shitting');

foreach RadiusActors(class'AlarmUnit', au, 1.0, vectm(-1967.865112, 1858.142822, 101.505104)) {
// alarm inside the boat house is too high up for enemies to reach
loc = au.Location;
// loc.z = 58.946182; // height of the alarm on the outside of the boat house
loc.z = 80.225643; // halfway between them
au.SetLocation(loc);
break;
}
}
break;

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