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M01 Liberty Island Leo and start location visibility and balance #876

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Die4Ever opened this issue Jul 29, 2024 · 4 comments
Closed

M01 Liberty Island Leo and start location visibility and balance #876

Die4Ever opened this issue Jul 29, 2024 · 4 comments
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@Die4Ever
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Maybe the boat shouldn't be allowed near Leo, since the boat is highly visible

Obviously boat at either dock would mean Leo isn't at that dock

Maybe boat at Filben means Leo can't be in electric bunker

Boat in front of hut means Leo isn't in the hut and maybe not in jail either

Boat at the top means Leo isn't at the top, but maybe also Leo not at the top of the base of the statue

@Die4Ever Die4Ever added this to the v3.1 milestone Jul 29, 2024
@Die4Ever
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Maybe UNATCO start is still slow in this situation

@Die4Ever
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We could add a couple of crates at the satcom shack so you could climb onto the wall and quickly look at the hut area for Leo and the boat, might also be able to see Paul dock from there. Would not be able to see if the boat is at the top of the statue from there, would have to walk around.

This might also require the fix for #837 because I think the shack has a BSP hole, or maybe that's only in later maps.

@Die4Ever Die4Ever changed the title M01 Library Island Leo and start location visibility and balance M01 Liberty Island Leo and start location visibility and balance Jul 29, 2024
@Die4Ever
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Die4Ever commented Aug 6, 2024

currently we have:

    // Leo vs start location mutual exclusions
    AddMutualExclusion(unatco, pauldock);
    AddMutualExclusion(unatco, hut);
    AddMutualExclusion(harleydock, electric);
    AddMutualExclusion(harleydock, electric);
    AddMutualExclusion(jail, topofbase);
    AddMutualExclusion(jail, hut);
    AddMutualExclusion(topofbase, top);

    // Leo vs boat mutual exclusions
    AddMutualExclusion(boat_pauldock, pauldock);
    AddMutualExclusion(boat_pauldock, hut);
    AddMutualExclusion(boat_pauldock, unatco);
    AddMutualExclusion(boat_hut, hut);
    AddMutualExclusion(boat_hut, jail);
    AddMutualExclusion(boat_harleydock, harleydock);
    AddMutualExclusion(boat_harleydock, electric);
    AddMutualExclusion(boat_top, top);
    AddMutualExclusion(boat_top, topofbase);

https://discord.com/channels/823629359931195394/1175721177054982144/1270223414723870742

https://docs.google.com/spreadsheets/d/1AGHHY7u-iorQTPioHbL-TwKo3Ch9dMF4o5rUOM9fBJ4/edit?usp=sharing

@Die4Ever
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Die4Ever commented Aug 7, 2024

now we have:


    // Leo vs start location mutual exclusions
    AddMutualExclusion(unatco, pauldock);
    AddMutualExclusion(unatco, hut);
    AddMutualExclusion(harleydock, electric);
    AddMutualExclusion(jail, topofbase);
    AddMutualExclusion(jail, hut);
    AddMutualExclusion(topofbase, top);

    // Leo vs boat mutual exclusions
    AddMutualExclusion(boat_pauldock, pauldock);
    AddMutualExclusion(boat_pauldock, unatco);
    AddMutualExclusion(boat_hut, hut);
    AddMutualExclusion(boat_hut, unatco);
    AddMutualExclusion(boat_hut, jail);
    AddMutualExclusion(boat_harleydock, harleydock);
    AddMutualExclusion(boat_harleydock, electric);
    AddMutualExclusion(boat_top, top);
    AddMutualExclusion(boat_top, topofbase);

https://discord.com/channels/823629359931195394/1175721177054982144/1270818138836959336

https://docs.google.com/spreadsheets/d/1AGHHY7u-iorQTPioHbL-TwKo3Ch9dMF4o5rUOM9fBJ4/edit?usp=sharing

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