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tong ending is janky #899
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Die4Ever
added a commit
that referenced
this issue
Aug 13, 2024
I sped it up, but it's still a bit janky with the flags. I just tested it and |
we could also make the buttons on the reactors set flags directly instead of relying on the infolinks to set flags |
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Sometimes you gotta click the 3rd button multiple times, maybe because a FlagTrigger is checking for flags that haven't been set yet? Also I feel like we could make this sequence a bit faster, to bring it more in-line with the Helios and Illuminati endings.
Sometimes pressing the 3rd button doesn't open the cover of the final button.
Even just debugging this there's some weird stuff. The 3 covers for the 3 buttons don't show up in
legend
but their tags areGenerator_panel
(covering the button with the event:button_1
),injector2
(covering button with eventbutton_2
), andinjector3
(covering button with eventbutton_3
)The cover for the final button is tag
Generator_overload
Here are the relevant dispatchers, I can't find them in UnrealEd but they show up in
legend
relevant flagtriggers
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