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Balance Changes

Die4Ever edited this page Dec 16, 2022 · 32 revisions

Balance changes are mostly only in Vanilla and Lay D Denton, and do not apply for the other mods since they bring their own balance changes.

General

  • Damage to the player's torso has been reduced from 2x down to 1.3x
  • Damage to the player's head has been reduced from 2x down to 1.6x
  • The large metal crates are now destructible, they have 2000 hp.
  • Gibbed enemies now drop all their items.
  • Buffed water fountains and water coolers so you can heal way faster.
  • Explosive barrels now do more damage. This is big for Stick With the Prod modes, and blowing up the weld points in the ship.

Items

  • ChargedPickups (hazmat suit, ballistic armor, thermoptic camo, rebreather, and tech googles) now immediately free up an inventory space when you use them.
  • Tech Goggles are now greatly buffed and can see through walls. Their strength is in-between the Vision Enhancement augmentation level 1 and level 2.
  • Medkits and alcohol now give 1 health to any dead legs before healing anything else.
  • Wine now gives 3 health and 1 energy.
  • Forty now gives 2 health and 1 energy.
  • Liquor now gives 2 health and 2 energy.
  • Flares are a bit brighter.
  • Flares no longer get extinguished when falling into water

Enemies

  • Civilians and Thugs now have better accuracy, but still not as good as Military.
  • Greasel health reduced from 100hp down to 80hp
  • Small spider bots health reduced from 80hp down to 70hp, and speed reduced from 300 down to 280

Skills

  • Hacking computers now uses 5 bioelectric energy per second. Also slightly reduced the hacking speed for Trained and slightly increased the hacking speed for Master.
  • Fire extinguishers now stack in your inventory, and the Environmental skill allows you to carry more.
  • The swimming, enviro, and demolition skills are now 20% cheaper.
  • Hazmat suit now also helps against fire, electricity, and explosions.
  • Enviro skill now gives a little passive damage resistance for the same damage types as Hazmat suits. Demolition skill allows you to carry more grenades at once.
  • Master pistol skill has slightly reduced base strength.

Augmentations

  • The healing aug gives way less health.
  • Level 1 of the speed aug has been buffed, but max level remains the same.
  • Spy Drone aug has improved speed and the emp blast now also does explosive damage.
  • The flashlight aug uses 0 energy and is also brighter.
  • The Vision Enhancement aug is greatly buffed. Now all levels can see through walls and at greater distances. Level 2 and higher can also see through walls for inventory items (even NanoKeys!), containers/crates, electronic devices, and datacubes.

Weapons

  • Dragon's Tooth Sword now does much less damage, but if you aim for the head you can still kill most enemies in 1 hit.
  • Thowing knives deal more damage, and their speed and range increase with your low tech skill.
  • The PS20 has been upgraded to the PS40 and does significantly more damage.
  • Flare darts now set enemies on fire for 3 seconds.
  • Pistol now has a base damage of 12 instead of 14.

Levels

  • NYC Warehouse made slightly easier by adding thermoptic camo, ballistic armor, and fire extinguishers
  • NYC Airfield mission has a few extra rebreathers
  • NSF HQ made slightly easier by removing large metal crates, and reducing multitools needs for the electric panels
  • Paul is now mortal during the raid in mission 4, so you need to help him fight!
  • Fix for MJ12 jail cabinet not working with Agent Sherman's key
  • The freezer door in the Lucky Money Club can now be opened from the security computer.
  • Jenny's phone number is now in a datacube since it's randomized (but it always ends in a 9 so it rhymes with the song)
  • Added the ability to disable the big fan when leaving the ship, and the big fan in below decks
  • Adjustments to Area 51 Bunker difficulty
  • Area 51 Page made slightly easier by reducing respawning enemies from the UCs