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Characters
Vanilla stats.
Does not flee when low on health, reduced GroundSpeed.
Better accuracy and aggressiveness, lower health.
Does not flee when low on health, lower health.
Faster speed, reduced accuracy and aggressiveness.
Augmented NSF for a little extra challenge. Our new aug enemies can't receive face visors in order to identify them from a distance. The tough ones can't receive helmets since their metal head serves the same function.
Slightly resistant to bullets, metal head also gives damage resistance like a helmet does.
The energy shield gives these guys resistance to fire, gas, radiation, and more. There will be a visible shield graphic to show when they are resisting damage. In vanilla you can EMP them to get rid of their shield.
These guys will cloak when they're alerted.
Vanilla stats.
Faster speed, reduced health.
Faster speed, reduced accuracy and aggressiveness.
Increased accuracy and aggressiveness, flees more easily when low on health.
Increased health, reduced accuracy and aggressiveness.
Augmented UNATCO Troopers for a little extra challenge, and they self destruct on death! Our new aug enemies can't receive face visors in order to identify them from a distance. The tough ones can't receive helmets since their metal head serves the same function.
Slightly resistant to bullets, metal head also gives damage resistance like a helmet does.
The energy shield gives these guys resistance to fire, gas, radiation, and more. There will be a visible shield graphic to show when they are resisting damage. In vanilla you can EMP them to get rid of their shield.
These guys will cloak when they're alerted.
Vanilla stats.
Increased health, accuracy, and aggressiveness. Does not flee when low on health.
Increased accuracy and aggressiveness, reduced health.
Does not flee when low on health, reduced health.
Increased health, reduced accuracy and aggressiveness.
Augmented MJ12 Troopers for a little extra challenge, and they self destruct on death! Our new aug enemies can't receive face visors in order to identify them from a distance. The tough ones can't receive helmets since their metal head serves the same function.
Slightly resistant to bullets, metal head also gives damage resistance like a helmet does.
The energy shield gives these guys resistance to fire, gas, radiation, and more. There will be a visible shield graphic to show when they are resisting damage. In vanilla you can EMP them to get rid of their shield.
These guys will cloak when they're alerted.
Appears in random places and sells you random items for random prices. If he dies then he won't appear again.
Always in Paris next to Aimee in order to sell you a hazmat suit. You can fight him for it if you don't have enough money. He's a different guy.
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