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Balance Changes
Die4Ever edited this page Aug 30, 2023
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Balance changes are mostly only in Vanilla and Lay D Denton, and do not apply for the other mods since they bring their own balance changes.
- Damage to the player's torso has been reduced from 2x down to 1.3x
- Damage to the player's head has been reduced from 2x down to 1.6x
- Tweaked damage calculations for the player. This fixes issues with rounding for small damage values, especially when using armor or a hazmat suit.
- Combat difficulty now has an affect on all damage types, even environmental damage. This is what allows Serious Sam mode to be possible.
- The large metal crates are now destructible, they have 500 hp.
- Gibbed enemies now drop all their items.
- Buffed water fountains and water coolers so you can heal way faster.
- Explosive barrels now do more damage. This is big for Stick With the Prod modes, and blowing up the weld points in the ship.
- Security Computers can no longer be used from a distance, it must stay highlighted.
- ChargedPickups (hazmat suit, ballistic armor, thermoptic camo, rebreather, and tech googles) now immediately free up an inventory space when you use them. And their hum sound is quieter.
- Tech Goggles are now greatly buffed and can see through walls. Their strength is the same as Vision Enhancement augmentation level 2, which is 15 feet. They also last longer now.
- Nanokeys and Datacubes now emit a blue glow so they aren't as annoyingly hidden.
- Medkits and alcohol now give 1 health to any dead legs before healing anything else.
- Wine now gives 3 health and 1 energy.
- Forty now gives 2 health and 1 energy.
- Liquor now gives 2 health and 2 energy.
- Flares are a bit brighter and no longer get extinguished when falling into water
- Enemies now have a random chance to have a helmet or not.
- Without a helmet an enemy will take 4x damage to the head, just like in vanilla.
- With a helmet it will only be 2x damage. Sabot rounds ignore the helmet and deal the full 4x.
- Civilians and Thugs now have better accuracy, but still not as good as Military.
- Greasel health reduced from 100hp down to 80hp
- Small spider bots health reduced from 80hp down to 70hp, and speed reduced from 300 down to 280
- Grays now take a tenth damage from fire and plasma, instead of being completely immune
- Robots no longer have damage resistance to plasma
- MJ12 Commandos now take bonus damage from Sabot rounds (although you might wanna save it for spiderbots instead!)
- Howard Stronger: now he has ballistic armor (in VMD he will actually use the armor, otherwise I gave him extra health to pretend he's using the armor), and more randomized weapons. I've also removed his fears.
- Private Lloyd gets promotions and becomes stronger like Howard Stronger
- Anna Navarre and Walton Simons will now activate cloak more quickly
- Anna will no longer trigger your grenades in the 747 while she's allied with you
- Hacking computers now uses 5 bioelectric energy per second. Also slightly reduced the hacking speed for Trained and slightly increased the hacking speed for Master.
- Fire extinguishers now stack in your inventory, and the Environmental skill allows you to carry more.
- The swimming, enviro, and demolition skills are now 20% cheaper.
- Hazmat suit now also helps against fire, electricity, and explosions.
- Enviro skill now gives a little passive damage resistance for the same damage types as Hazmat suits. Demolition skill allows you to carry more grenades at once.
- Master pistol skill has slightly reduced base strength.
- The healing aug now only heals up to a certain maximum health for each body part, but it heals 6 health per tick, 1 for each body part. Read the aug description to see how much health it will cap out at.
- Level 1 of the speed aug has been buffed, but max level is slightly nerfed. Activating the speed aug immediately uses 1 energy, so don't spam it on and off.
- Spy Drone aug has improved speed and the emp blast.
- The flashlight aug uses 0 energy and is also brighter.
- The Vision Enhancement aug is greatly buffed. Now all levels can see through walls and at greater distances. It can also now see through walls for inventory items (even NanoKeys!), containers/crates, electronic devices, and datacubes.
- Dragon's Tooth Sword now does much less damage, but if you aim for the head you can still kill most enemies in 1 hit.
- Fixed sniper rifle accuracy bug from the vanilla game.
- Thowing knives speed and range increase with your low tech skill.
- The PS20 has been upgraded to the PS40 and does significantly more damage.
- Flare darts now set enemies on fire for 3 seconds.
- Pistol now has a base damage of 12 instead of 14.
- Plasma rifle now does 18 damage instead of 8, removed robot's damage resistance, reduced blast radius, increased ammo
- EMP grenades now disable enemy shields (MJ12 Commandos, Gunther, etc), this allows you to EMP them and then things like plasma, fire, the prod, and tranquilizier darts will be more effective against them. Maybe now you'll have a chance in Stick With the Prod Plus mode?
- Scrambler grenade will now randomly toggle your augs on or off. Scrambler grenades also work on turrets and cameras now.
- Gas grenades now deal 3 damage to the player instead of 1.
- 02_NYC_STREET AugStore door make frobbable so if you find the key you can unlock it.
- NYC Warehouse made slightly easier by adding thermoptic camo, ballistic armor, and fire extinguishers
- NYC Airfield mission has a few extra rebreathers
- NSF HQ made slightly easier by removing many crates and turrets, instead there's a Karkian in the basement.
- Paul is now mortal during the raid in mission 4, so you need to help him fight!
- Fix for MJ12 jail cabinet not working with Agent Sherman's key
- Buffed the gas leak in Hong Kong Helibase, but now it only stuns the enemies instead of killing them.
- The freezer door in the Lucky Money Club can now be opened from the security computer.
- Ensure Jock's key is always in his apartment so you can get out.
- Hong Kong now has more strict flag checks, so you must actually attend the dragon head meeting in the temple and destroy the UC in order for Jock to appear.
- Move M08 NYC Street ambush spawns to match pre-GOTY.
- Jenny's phone number is now in a datacube since it's randomized (but it always ends in a 9 so it rhymes with the song)
- Added the ability to disable the big fan when leaving the ship, and the big fan in below decks
- Paris now has Le Merchant before the radioactive zone just in case you need a HazMat suit
- Adjustments to Area 51 Bunker difficulty
- Area 51 Page made slightly easier by reducing respawning enemies from the UCs
Congrats on making it to the wiki!