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Texture Loader: added option to use custom memory allocator #852

Texture Loader: added option to use custom memory allocator

Texture Loader: added option to use custom memory allocator #852

name: Emscripten build
on: [push, pull_request]
jobs:
build:
strategy:
matrix:
os: [windows-latest, ubuntu-20.04, macos-14]
build_type: [Debug, Release]
exclude:
# Exclude MacOS-Release
- os: macos-14
build_type: Release
include:
- os: windows-latest
host_name: Win10
- os: ubuntu-20.04
host_name: Linux
- os: macos-14
host_name: MacOS
runs-on: ${{ matrix.os }}
name: ${{ matrix.host_name }} -> Emscripten, ${{ matrix.build_type }}
steps:
- name: Checkout
uses: DiligentGraphics/github-action/checkout@v1
- name: Set up build environment
if: success()
uses: DiligentGraphics/github-action/setup-build-env@v1
with:
platform: Emscripten
- name: Configure CMake
if: success()
uses: DiligentGraphics/github-action/configure-cmake@v1
with:
build-type: ${{ matrix.build_type }}
cmake-args: "-DDILIGENT_BUILD_TOOLS_INCLUDE_TEST=ON"
- name: Build
if: success()
uses: DiligentGraphics/github-action/build@v1