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Pulling from a Tile Entity shows insufficient blocks #407

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Tfarcenim opened this issue Nov 13, 2019 · 7 comments
Closed

Pulling from a Tile Entity shows insufficient blocks #407

Tfarcenim opened this issue Nov 13, 2019 · 7 comments
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1.16 bug Something isn't working
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@Tfarcenim
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forge: 28.1.20
building gadgets 3.1.1b

Issue: Binding a building gadget to any Tile Entity and then using it to build will show insufficient blocks even if the te has enough blocks. Right clicking will still place the blocks however

The following screenshots are in a dev environment with only Dank Storage (mod being worked on), Building Gadgets, and JEI
image
image

@MajorTuvok
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Could you verify with latest Forge?
Thanks for the report

@MajorTuvok MajorTuvok added 1.14 This issue or pull request only pertains to MC 1.14 bug Something isn't working labels Nov 13, 2019
@Tfarcenim
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2019-11-13_01-46-54
same thing in 28.1.90

@MajorTuvok
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I presume that all three Gadgets which perform building are affected?

I think I also know why, but I don't have the time to explain it right now.

@Tfarcenim
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exchanging is affected as well, copy and paste doesn't seem to bind to TEs at all.

@MichaelHillcox
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I’ve noted this in our master list, this is a known issue

@MichaelHillcox MichaelHillcox added this to the 1.14 - Final milestone Feb 24, 2020
@MichaelHillcox MichaelHillcox added the 1.15 This issue or pull request only pertains to MC 1.15 label Jul 25, 2020
@MichaelHillcox MichaelHillcox removed the 1.14 This issue or pull request only pertains to MC 1.14 label Oct 24, 2020
@MichaelHillcox
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Fixed :D Will release later. (Leaving open as I know it's an issue on 1.16 as well. 😢)

@MichaelHillcox MichaelHillcox self-assigned this Oct 24, 2020
@MichaelHillcox MichaelHillcox added 1.16 and removed 1.15 This issue or pull request only pertains to MC 1.15 labels Oct 24, 2020
@MichaelHillcox
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Fixed will release soon :D

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