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Added support for multiple World3D and Viewport. Culling performance has been greatly increased. #42
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Specifying the Viewport for the World3D lookup has been replaced by specifying it in the scoped config.
updated godot-cpp
updated demo
updated viewports cache in debugdraw3d. decreased delay before clearing temporary buffers.
frustum culling is now enabled by default. culling now takes thickness into account.
…ing a SubViewport with OwnWorld to a file if it was used in the editor.
fixed viewport texture saving
…ebug container is created.
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And many other changes.