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build: prepare for releasing v0.32.0 (#773)
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Dotneteer authored Jul 5, 2024
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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### Features

- Klive now has a scripting system that uses JavaScript-like language.
- The IDE has a new customizable build system (rudimentary) that uses scripts in the `build.ksx` file. *Note*, if you use an old project format, you may need to update it. See instructions [here]().
- You can change the default file extensions and associate them with compilers.
- The IDE has a new customizable build system (rudimentary) that uses scripts in the `build.ksx` file. *Note*, if you use an old project format, you may need to update it. See instructions [here](https://dotneteer.github.io/kliveide/getting-started/creating-project#updating-old-projects).
- You can [change the default file extensions](https://dotneteer.github.io/kliveide/howto/file-extensions) and associate them with compilers.

## 0.31.1

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2 changes: 1 addition & 1 deletion README.md
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Quick links:
- [What Klive IDE Is](#what-klive-ide-is)
- [Klive Documentation](https://dotneteer.github.io/kliveide/)
- [Release v0.31.1](https://github.com/Dotneteer/kliveide/releases/tag/v0.31.1)
- [Release v0.32.0](https://github.com/Dotneteer/kliveide/releases/tag/v0.32.0)

## How You Can Contribute

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2 changes: 1 addition & 1 deletion package.json
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{
"name": "klive-ide",
"productName": "Klive IDE",
"version": "0.31.1",
"version": "0.32.0",
"description": "Sinclair Retro computer emulator and IDE for Mac, Windows and Linux",
"author": {
"name": "Istvan Novak",
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2 changes: 1 addition & 1 deletion pages/getting-started/creating-project.mdx
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## Updating Old Projects

If you created your Klive project before v0.4.0, you might have a project without a `build.ksx` file. After v0.4.0, these projects will not compile, inject, or run your code, as it needs the `build.ksx` file. Follow these steps to fix the issue:
If you created your Klive project before v0.32.0, you might have a project without a `build.ksx` file. After v0.4.0, these projects will not compile, inject, or run your code, as it needs the `build.ksx` file. Follow these steps to fix the issue:

1. Open your project in Klive.
2. With the **New file** context menu, add a new file to your project root folder. (It must be the same level as the `klive.project` file.)
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2 changes: 1 addition & 1 deletion tsconfig.tsbuildinfo

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