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Not everyone might want to use u3d, but having the list of licenses might be interesting. We could make a cron job that keeps this information available on a service.
U3dCore::Helper.operating_systems.each do |os|
U3d::Cache.new(force_os: os, force_refresh: true)
end
cache this online every now and then
update u3d to fetch from that service first.
Advantages:
we can provide this information to humans (see support question above)
we can provide this information to other programs
we can provide this information to u3d itsel: if the u3d available code breaks again, older versions don't need to be updated. This would also make available much faster.
if that server is unavailable, fallback on fetching information yourself
people should be able to disable that feature, but it could be on by default
The text was updated successfully, but these errors were encountered:
lacostej
changed the title
Provide the list of updated
Provide the list of changesets for Unity on all platforms
Sep 14, 2017
u3d/available: introduce a central cache (fixes#142)
lacostej
changed the title
Provide the list of changesets for Unity on all platforms
u3d/available: fetch versions data from a central repository, speeding up identification of available releases
Jan 9, 2018
Not everyone might want to use u3d, but having the list of licenses might be interesting. We could make a cron job that keeps this information available on a service.
Also answer https://support.unity3d.com/hc/en-us/articles/211013503-How-can-I-have-a-fully-automated-build-process-that-can-fetch-and-install-any-version-of-Unity-into-our-build-environment-
The complete idea is the following
Advantages:
available
code breaks again, older versions don't need to be updated. This would also make available much faster.The text was updated successfully, but these errors were encountered: