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SoundEvent
seelderr edited this page Jan 3, 2025
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SoundEvents are a vanilla data structure used to group a list of sound effects into a cohesive event. To see all the vanilla SoundEvents, go here. There are also a few sound events authored for dragon survival that are used in various parts of the mod. These are listed below:
dragonsurvival:bonk
dragonsurvival:activate_beacon
dragonsurvival:deactivate_beacon
dragonsurvival:upgrade_beacon
dragonsurvival:apply_effect
dragonsurvival:fire_breath_start
dragonsurvival:fire_breath_loop
dragonsurvival:fire_breath_end
dragonsurvival:forest_breath_start
dragonsurvival:forest_breath_loop
dragonsurvival:forest_breath_end
dragonsurvival:storm_breath_start
dragonsurvival:storm_breath_loop
dragonsurvival:storm_breath_end
dragonsurvival:treasure_gem_break
dragonsurvival:treasure_gem_hit
dragonsurvival:treasure_metal_break
dragonsurvival:treasure_metal_hit
{
"sound_id": [ResourceLocation], // [Mandatory] || The resource location pointing to a sound file.
"range": [number] // [Optional] || The fixed range of the sound. If omitted, the sound will have a variable range.
}
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Datapack Documentation
- Dragon Species
- Projectile
- General Data Formats
- Installation
- "Mod doesn't work!"
- Incompatibility
- Configuration
- Update
- Moving appearance between saves
- Linux compatibility
- How do I use Curseforge?
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