Game data editor to go along with DoOrDieDragonite.
Update: as of 9 May 2019, this project is now being worked on in Game Maker Studio 2. You can find the new repository here. I've also decided to start reducing the emphasis on Pokémon, for several different reasons but it should be functional if you want it.
The plan is to create a fully-featured game editor that will be able to handle all of the information that the main game stores externally, such as maps, monster data, item data, and probably a bunch of other stuff. The map editor portion is going to take priority for the time being though.
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Semi-transparency in 3D space - if you try to draw surface underneath an existing semi-transparent surface, it won't work. This is a Game Maker-wide problem and I'll probably either deal with depth sorting later, or just get rid of semi-transparent textures.
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Deleting custom data types and their properties - edge cases, that is all