Releases: DrakiaXYZ/SPT-Waypoints
Releases · DrakiaXYZ/SPT-Waypoints
1.6.0
1.5.2
1.5.1
1.5.0
1.4.3
1.4.2
1.4.1
1.4.0
Update for 3.8.0 support
- Remove the capability to add new patrol points, and all associated code
- Implement new method of handling locked doors, to work with the new method of navmesh generation
- Add handling of special door types (Cargo doors on Labs, elevators on Labs, D2 door on Reserve)
- Add a workaround for the fact BSG doesn't enable door carvers any more
- Add a workaround for doors on some maps having a NavMeshObstacle instead of a NavMeshDoorLink
- Regenerate all navmeshes using a new method, will more closely resemble the BSG meshes but expanded for the full map
- Server mod is no longer necessary
1.3.4
1.3.3
- Locked doors are now usable by bots once they're unlocked
- Updated Streets navmesh:
- Lexos mines now properly blocked off, no more suicide bots
- Upper area of Lexos accessible to bots again
- Escalator in new mall can be used by bots
- Doors outside the usual AI cell coverage should now be usable by bots
- Switch to 7-zip archives for releases