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Fix hit effect rendering on top of hit objects on practice mode
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ASleepyCat committed Apr 2, 2021
1 parent 57e525c commit 177b727
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Main/src/CalibrationScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@ void CalibrationScreen::Render(float deltaTime)
m_track.DrawBase(renderQueue);
std::unordered_set<MapTime> chipFXTimes[2];

m_track.DrawOverlays(renderQueue);
for (auto& object : currentObjectSet)
{
m_track.DrawObjectState(renderQueue, m_playback, object, false, chipFXTimes);
Expand All @@ -86,7 +87,6 @@ void CalibrationScreen::Render(float deltaTime)
{
m_track.DrawTrackCover(renderQueue);
}
m_track.DrawOverlays(renderQueue);
m_track.DrawCalibrationCritLine(renderQueue);
renderQueue.Process();

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