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Laser changes #434

Merged
merged 29 commits into from
Apr 3, 2021
Merged

Laser changes #434

merged 29 commits into from
Apr 3, 2021

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ASleepyCat
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@ASleepyCat ASleepyCat commented Mar 27, 2021

This PR aims to achieve parity with, or close to, SDVX's laser mechanics, at least up to HH (and probably VVW). Numerous changes were made to the laser detection and autoing logic, including:

  1. Hitting a slam now gives more auto time, two times the usual duration
  2. Lasers will auto if a segment is connected after a slam, unless if said segment is straight laser
  3. Slams have a default hit window of 75 ms, and the laser distance leniency was changed from 1/12 to 1/6
  4. Auto laser durations are 67 ms, and 133 ms after hitting a slam
  5. All laser assist options have been removed

@ASleepyCat ASleepyCat changed the base branch from master to develop March 28, 2021 01:14
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Should be good to merge now, nothing seemed majorly off during play testing.

@Drewol Drewol merged commit 6526429 into Drewol:develop Apr 3, 2021
@ASleepyCat ASleepyCat deleted the laser-changes branch April 3, 2021 09:02
Drewol added a commit that referenced this pull request Sep 17, 2022
This reverts commit 6526429, reversing
changes made to f9754f4.
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2 participants