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  1. Unity-BakeryAreaLightTool Unity-BakeryAreaLightTool Public

    Editor window tool to automate the tedious process of manually placing area lights

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  2. UnityEditor-QuickFixer UnityEditor-QuickFixer Public

    We've all been there. Accidentally closing visual studio because you were too eager to minimize VS and test your newly created masterpiece in Unity. Only to find out you need to make a tiny change.…

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    In case you have a seperate opacity map and a base (diffuse) map. You'd need to combine them into 1 to use the transparancy in the hdrp lit shader. This does that for you

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