A work-in-progress Game Boy platformer tech demo built in assembly language. This project demonstrates basic game mechanics like gravity, jumping, level switching, and sprite interactivity.
- Mostly working gravity and jumping mechanics.
- Level switching and loading different environments.
- Multiple sprites on-screen with interactive elements.
- Basic player controls and environment interactions.
This game is still in development and serves as a technical demo for showcasing basic platformer mechanics on the Game Boy.
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Clone the repository:
git clone git@github.com:DucksFoLif/duckGBplatformer.git cd duckGBplatformer
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Build the game:
make make fix
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Run the ROM on a Game Boy emulator (like BGB or Gambatte):
bgb duckgame.gb
- The game is still in progress, and many features are subject to change or improvement.
- Make sure to run
make fix
to ensure the ROM is runnable after compiling.