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SRServerSentEventsTransport cannot negotiate with server #276
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We use the serversentevents heavily, so I am guessing there is something we are missing. Are you saying you use SRServerSentEventsTransport directly? |
@joeldart found this bug while working on the |
@joeldart I am only use it for a test. For our debug server environment, SRWebSocketTransport and SRLongPollingTransport are working. When I use this, my colleague want to know if all of the transport are worked, so I found this issue. And I want to comfirm it. |
@chinaofmelon Got it. Thanks for the clarification |
- Found a case that if you slow down sse transport then both transports will be active causing a number of issues. Looks like we found that before - added completion block to see negotiate as well for #276
When I use SRServerSentEventsTransport, signalr always failed to connect to the server.I check the code found that block always be nil. when I fill the block, signalr work. How should I use this? And if I change this code, what's problem can be caused? The error code:
https://github.com/DyKnow/SignalR-ObjC/blob/feature-dev/SignalR.Client/Transports/SRServerSentEventsTransport.m
`
(void)negotiate:(id)connection connectionData:(NSString *)connectionData completionHandler:(void (^)(SRNegotiationResponse * response, NSError *error))block {
SRLogSSEDebug(@"serverSentEvents will negotiate");
[super negotiate:connection connectionData:connectionData completionHandler:nil];
}
`
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