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HDRP-Custom-Passes

A bunch of custom passes made for HDRP

TIPS Effect:

Features:

  • Edge detect
  • Draw Mesh
  • Compositing with fullscreen pass

Source file link for this effect: TIPS.cs and TIPS.shader

TIPS_Effect TIPS_Effect_Size TIPS_Effect_Color

Slight Blur Effect:

Features:

  • 2 Pass gaussian blur and a downscale
  • Masking to not blur certain part of the screen using meshes

Source file link for this effect: SlightBlur.cs and Blur.shader SlightBlur

Outline Effect:

Source file link for this effect: 02_Selection_Objects.shader and 02_Selection_Fullscreen.shader

Effect made without custom C#, setup in the inspector: image

OutlineThickness OutlineColor2

AR Effect:

Features:

  • Early depth pass
  • Composite with video in background

AR

Glitch Effect:

Features:

  • Display a "bad reception" effect over objects of specified layer, using the following shader: SS_Glitch

Glitch

Scrolling Formulas Effect:

Features:

  • Uses a builtin fullscreen custom pass and a custom pass fullscreen shader
  • Triplanar mapping ScrollingFormulas

Liquid

Features:

  • Meta balls made by bluring normals
  • Visual Effect Graph inside a custom pass
  • Overriding depth and normals of a fullscreen transparent to emulate a surface Liquid

Glass

Features:

  • Thickness aproximation using a custom pass rendering backfaces in custom depth image

Depth Capture

Features:

  • Render objects from a different camera and output their depth in a depth buffer image

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A bunch of custom passes made for HDRP

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  • C# 52.1%
  • ShaderLab 46.9%
  • HLSL 1.0%