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A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)

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IlluminationComparison

This is a comparison between standard ambient occlusion techniques as well as an investigation into more complex global illumination techniques. Particularly voxel based global illumination utilizing a sparse voxel octree.

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A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)

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