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feat: Display & Make editable the Encryption Key for Client Credentials #1105
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com.playeveryware.eos/Runtime/Core/EOS_SDK_Additions/EOSClientCredentials.cs
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…files and add documentation to them as-is appropriate.
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Retargeted to |
| (rect, item, nameAsLabel) => // Things function renders input for a EOSClientCredential item. | ||
| { | ||
| float remainingWidth = rect.width; | ||
| float remainingWidth = rect.width - 5f; |
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nit: I'm wondering if we want to assign '5' to a variable representing 'X button width' or something. I see '5' used in 4 places in this PR.
WispyMouse
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Tiny aesthetic problem: Open the key window, and mouse over the text field. I expect there would be a text cursor there indicating I'm mousing over a field, but instead it retains the previous cursor contextual state. I do not know why it does this. I suspect that might play poorly with some people's screens, but I have no repro case of this being a problem.
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Approved. I was able to get it into a bad state somehow, but I wasn't able to reproduce it again. I tried throwing all sorts of stuff at this and it seemed to hold up.
I recall having a similar problem - I suspect it has to do with how the Unity Editor handles scenarios where it has loaded a new window that it has never rendered before - I've noticed this sort of behavior a lot when adding new windows. Might we worth filing a bug with Unity.... |
This PR allows the Encryption Key for Client Credentials to be displayed and updated.
#EOS-2379