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Currently it is very easy to make an NPC faction war happen. These are some parsed mechanics that need to be implemented to make NPC charm function more accurately and reduce how easy it is to get NPCs to attack each other.
1.) If after you are charmed, and another spell was already being cast by a different NPC, then that spell lands on you while you are now charmed, that NPC will continue to attack you, it will call for assist (minus the mob that charmed you) and they kill you, you do not fight back, aggro is not transferred to owner NPC.
The main issue with how number 1 currently functions on PEQ is that aggro transfers from the charmed PC to the owner NPC way too easily which starts an instant faction war.
The text was updated successfully, but these errors were encountered:
EQEmu#947 and EQEmu#905
fixes the issue with charm breaking and spells being cast after to cause a faction war. this removes dots to stop faction wars also.
dot removal part needs better testing to ensure it works as intended
* [Bug Fix] NPC not breaking charm correctly
#947 and #905
fixes the issue with charm breaking and spells being cast after to cause a faction war. this removes dots to stop faction wars also.
dot removal part needs better testing to ensure it works as intended
* Remove this-> since it is implied
* Update spell_effects.cpp
* clear all this->
* pMob to mob
* Added rule Spells:PreventFactionWarOnCharmBreak
Co-authored-by: Chris Miles <akkadius1@gmail.com>
Currently it is very easy to make an NPC faction war happen. These are some parsed mechanics that need to be implemented to make NPC charm function more accurately and reduce how easy it is to get NPCs to attack each other.
1.) If after you are charmed, and another spell was already being cast by a different NPC, then that spell lands on you while you are now charmed, that NPC will continue to attack you, it will call for assist (minus the mob that charmed you) and they kill you, you do not fight back, aggro is not transferred to owner NPC.
The main issue with how number 1 currently functions on PEQ is that aggro transfers from the charmed PC to the owner NPC way too easily which starts an instant faction war.
The text was updated successfully, but these errors were encountered: