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[Game Play Mechanic] Very simple implementation of Sneak Pull #1239

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merged 5 commits into from
Feb 14, 2021

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noudess
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@noudess noudess commented Feb 9, 2021

Sneak pulling is a technique I used for years with my rogue on live, dating way back to 1999.

There are many different interpretations of how this works. This thread covers alot of the ideas within the thread and with references to Monkly Business and The Safehouse.

https://www.project1999.com/forums/showthread.php?t=260642

For my server and from my memory, this implementation gets me close to my experience from live.

This is behind a rule, so no base behavior will change unless you enable it.

If it is enabled, then successful sneaking reduces the assist range. If behind the mob, it negates it - but you must remain sneaking while pulling. I spent many years hurling throwing weapons while peddling backwards with sneak/hide on with sow. If I peddled back out of aggro range before the missile hit, remaining sneaking, I often got 1 mob if its back was turned.

I like this implementation, and I'll just keep it local if the community doesn't want it.

I do think it's useful and think some server operators would turn it on.

I know P1999 did alot of work on sneak pull, but I don't know their details.

@noudess noudess requested review from Akkadius and a user February 9, 2021 13:39
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Looks good to me pending comments and discussion.

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@mackal
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mackal commented Feb 9, 2021

Code wise it's fine, but I have no knowledge of this mechanic.

@mackal mackal changed the title Very simple implementation of Sneak Pull [Game Play Mechanic] Very simple implementation of Sneak Pull Feb 9, 2021
@mackal mackal merged commit 1bc9e8a into EQEmu:master Feb 14, 2021
@noudess noudess deleted the sneak-pull branch April 26, 2021 13:42
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2 participants