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[Fix] Fix Spell Cast Time reduction issues #1369

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merged 1 commit into from
May 25, 2021

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mackal
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@mackal mackal commented May 24, 2021

Remove the overloads that don't make sense (bots probably doesn't make
sense either, but too lazy)

Fix the formulas

Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in
the client so it doesn't really make sense to have it as a customization
point. If you want to hack the client, change the hardcode as well I
guess.

Remove the overloads that don't make sense (bots probably doesn't make
sense either, but too lazy)

Fix the formulas

Removed the Spells:MaxCastTimeReduction rule since this is HARDCODED in
the client so it doesn't really make sense to have it as a customization
point. If you want to hack the client, change the hardcode as well I
guess.
@Akkadius
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Curious, what is this fixing and definitely seems like a touchy change although looks straightforward

Was this a result of something mentioned in Discord lately? Otherwise, :seemsgood:

@mackal
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mackal commented May 25, 2021

I have no idea where the original code came from. Poked a few people, seems made up /shrug. There on CVS recreation too it seems. I don't think it's real.

@Akkadius Akkadius changed the title Fix Spell Cast Time reduction issues [Fix] Fix Spell Cast Time reduction issues May 25, 2021
@Akkadius Akkadius merged commit e5b9d72 into master May 25, 2021
@Akkadius Akkadius deleted the bug_fix/cast_time_reduction branch June 14, 2021 01:56
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2 participants