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Garble text for drunk characters. #4

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joligario
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@KimLS KimLS closed this Feb 18, 2013
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I was pretty sure they were capped at 4096 reading the existing code. I'll double check.

josheb added a commit that referenced this pull request May 13, 2013
Akkadius pushed a commit that referenced this pull request Apr 8, 2017
Fix for Loginserver log messages
Akkadius pushed a commit that referenced this pull request Sep 3, 2019
Merge master changes into my fork.
prestanneth added a commit to prestanneth/Server that referenced this pull request Feb 23, 2020
ghost pushed a commit that referenced this pull request Mar 5, 2020
mackal pushed a commit that referenced this pull request Mar 8, 2020
mackal added a commit that referenced this pull request Mar 2, 2021
This was leaking on #repop, unsure of other cases, smart pointers should
cover us though.

Direct leak of 3600 byte(s) in 18 object(s) allocated from:
    #0 0x7f2b3dbe0d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
    #1 0x5645dc7c9dff in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:241
    #2 0x5645dc9db3f5 in Zone::Depop(bool) ../zone/zone.cpp:1746
    #3 0x5645dca1ba6b in Zone::Repop(unsigned int) ../zone/zone.cpp:1777
    #4 0x5645db4624b7 in command_repop(Client*, Seperator const*) ../zone/command.cpp:5683

Indirect leak of 6552 byte(s) in 273 object(s) allocated from:
    #0 0x7f26f2ff8d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
    #1 0x558d00490bc6 in __gnu_cxx::new_allocator<std::_List_node<SpawnEntry*> >::allocate(unsigned long, void const*) /usr/include/c++/8/ext/new_allocator.h:111
    #2 0x558d00490bc6 in std::allocator_traits<std::allocator<std::_List_node<SpawnEntry*> > >::allocate(std::allocator<std::_List_node<SpawnEntry*> >&, unsigned long) /usr/include/c++/8/bits/alloc_traits.h:436
    #3 0x558d00490bc6 in std::__cxx11::_List_base<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_get_node() /usr/include/c++/8/bits/stl_list.h:450
    #4 0x558d00490bc6 in std::_List_node<SpawnEntry*>* std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_create_node<SpawnEntry* const&>(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:642
    #5 0x558d00490bc6 in void std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_insert<SpawnEntry* const&>(std::_List_iterator<SpawnEntry*>, SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1903
    #6 0x558d00490bc6 in std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::push_back(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1220
    #7 0x558d00490bc6 in SpawnGroup::AddSpawnEntry(SpawnEntry*) ../zone/spawngroup.cpp:122
    #8 0x558d00490bc6 in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:291
    #9 0x558d006a1465 in Zone::Depop(bool) ../zone/zone.cpp:1746
    #10 0x558d006e1adb in Zone::Repop(unsigned int) ../zone/zone.cpp:1777
joligario added a commit that referenced this pull request Mar 6, 2021
* Formatting NPC validation macro.

* Identify OP_ClearLeadershipAbilities/OP_ClearAA for Tit

* Add expedition repositories

* Explicitly pass database pointers to repository methods

* First pass

* Second pass

* Third pass

* Fix linux compile warnings

* Fourth pass

* Move TaskManager::LoadTaskSets() loading to repositories

* Refactor and move TaskManager::LoadTasks to load from repositories

* Migrate TaskManager::LoadClientState to repository methods

* Another pass

* Move ClientTaskState::RemoveTask to repository methods

* Move ClientTaskState::RemoveTaskByTaskID to repository methods

* More refactors

* More cleanups

* Logging cleanups

* More logging

* More cleanup

* Correct one missed repository pointer

* Split task classes into their own cpp/h files to speed up incremental compilation and make things easier to maintain

* More cleanups

* Improve GM command interface UI

* Typo [skip ci]

* Add Anon/AFK methods to Perl and Lua.

* Yet more cleanup

* Update CMakeLists.txt

* Update task_client_state.cpp

* Private member prefixes for proximities and goal lists

* Enforce some naming limits people were getting around

* PR comments

* Update perl_questitem.cpp (#1227)

Add category tags for quest_item methods.

* [Quest API] Perl Raid Annotations (#1226)

Added categories tags for raid methods.

* [Quest API] Perl Client Annotations (#1224)

* Update perl_client.cpp

Added category tags for client methods.

* Update perl_client.cpp

Now with less iis!  (Thanks KK)

* Update perl_client.cpp

Now with fewer slashes!

* Update perl_client.cpp

Now with fewer tabs!

* Provide more search paths for luajit (#1216)

The include folder on my system is /usr/include/luajit-2.0, added some
extra library names since mine was /usr/lib64/libluajit-5.1.so

* [Door Opening] Rule to let configure Animal Door Opening (#1231)

* Add rule configuration for letting animals open doors or not

* Handle one more spot

* Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not

* Push attribute to mob window

* [Repositories] Insert repository improvements (#1236)

* Insert repository improvements

* Remove no longer necessary code, remove license banner since we have a license at the repo level

* Update template comments

* [Hotfix] Remove test branch fields from repo

* Update repo with latest template [skip ci]

* Move data aliases after null checks for safety [skip ci]

* [Quest API] Add Mob-based data bucket methods to Perl/Lua. (#1237)

* Add Mob-based data bucket methods to Perl/Lua.

* Update mob.cpp

* Update perl_mob.cpp

* Add ScaleNPC() to Perl and Lua. (#1238)

* Add category tags for corpse methods (#1234)

Add category tags for corpse methods.

* Add category tags for Object methods. (#1232)

Add category tags for Object methods.

* Add category tags to new client methods. (#1233)

Add category tags to new client methods.

* [Lua/Cmake] Prefer LuaJIT over normal Lua (#1235)

* Add a separate FindLuaJit.cmake

* Remove LuaJit from our modified FindLua51.cmake

* Make use of the new FindLuaJit

The reason for splitting them up like this is so we can have a
preference for LuaJIT that's not determined by the search order in
FindLua51.cmake as well as giving the server operators the choice to
prefer normal Lua with the EQEMU_PREFER_LUA cmake option

* Very simple implementation of Sneak Pull

* Change modified sneak pull assist range to a rule.  Fixed formatting on decls.

* Fixed missing argument - oops

* More formatting

* Add comment.

* Add include to PATH_SUFFIXES for Windows builds (#1246)

* LuaJIT calls it lua51.lib/dll on Windows ... (#1247)

* Remove unused files

idk where these came from, NUKE EM!

* Revert "[BUG] Fix for Group Leader Disband Issue"

This reverts commit f854137.

* Fix va_list leaks in MakeAnyLenString/AppendAnyLenString (#1240)

Slowly leaking memory for ages!

clang-tidy complained about it

* Fix some leaks of groups/raids (#1242)

These cases probably are exceedingly rare, but they still need to be
accounted for. (As in, I don't think anyone has run into these cases too
often to cause problems)

* Fix for issue in movement manager where a drop aggro can happen and processing continues.

* [Quest API] Resolves traindiscs and scribespells issues in Perl/Lua. (#1249)

* [Experience] Add exp mod to npc types to let a server op change the exp modifier (#1252)

* Add exp mod to npc types to let a server op change the exp modifier a npc gives (useful for custom content)

* Updated version.h

* [Quest API] Perl Group Annotations (#1261)

Added category tag annotations for group methods.

* Add string util search_deliminated_string (#1260)

This function takes a string of deliminated an see if another string is
one of those

This function also verifies it's not finding a substring

* [Quest API] Perl Mob Annotations (#1258)

Added category tag annotations for mob methods.

* Fix NPC Scale Manager leaking (#1254)

It should be fine to init further down after the early returns.

This wasn't really a leak that affected performance, but mainly moving
to shutup valgrind

* [Quest API] Perl NPC Annotations (#1245)

Added category tag annotations for NPC methods.

* [Quest API] Perl Door Annotations (#1241)

Add category type annotations to door methods.

* [Quest API] Perl Hate Entry Annotations (#1244)

Added category tag annotations for Hate Entry methods.

* [Quest API] Perl Entity List Annotations (#1243)

Added category tag annotations for perl entity list methods.

* [Cleanup] use std::make_unique (#1259)

* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique

* [Cleanup] Nuke Make/AppendAnyLenString (#1251)

* Add a std::string overload for Database::SetMQDetectionFlag

* Replace calls to MakeAnyLenString in client_packet.cpp

At least the SetMQDetectionFlag ones

* Replace MakeAnyLenString calls in client_process

At least SetMQDectectionFlag ones

* Replace MakeAnyLenString in embparser

fmtlib actually is gross here, oh well.

* Replace MakeAnyLenString in merc

* Replace MakeAnyLenString in inventory

Also if'd out an unfinished implementation of Client::GetItemLinkHash

* Replace AppendAnyLenString in zonelist

* Replace AppendAnyLenString in zonelist

* Replace MakeAnyLenString in clientlist

* Nuke MakeAnyLenString/AppendAnyLenString

* Fix formatting string in zonelist

* Convert NPC Spell AI from int16 to uint16. (#1262)

* [Library] Update zlibng (#1255)

* Update zlibng

* Set cmake path more directly in zlibng to hopefully fix an issue with the build on drone

* I'm dumb, missing / in path

* Mackal helps with a dumb gitignore issue

* Adding all the files, not sure what's ignoring them and im tired of looking

* Some tweaks to zlibng build to hopefully get it to build properly. works on msvc now

* Fix SQL for NPC Spells. (#1265)

* Fix SQL for NPC Spells.

* Update 2021_02_15_npc_spell_entries_unsigned.sql

* [Quest API] Add IsHorse() to Perl and Lua. (#1264)

* Initialize Mob::PhR

* Fix ReloadQuest on Shutdown crash related to encounters

Basically, EntityList::RemoveAllEncounters is called before ReloadQuests
resulting in stale pointers in the lua_encounters map.

We just have to remove the entry from the map.

* We want GetEncounterName here instead

* Fix deletes in DBcore::Open

These are arrays!

* [Cleanup] Make Client::Clearance less gross

It's still pretty gross, but the bits ASan really hated are less gross

* Don't take pet guard off when PC is summoned

* Remove pet move/follow on non-GM summon PCy

* [Quest API] Add GetHateClosest() and GetHateListByDistance(distance) to Perl/Lua.

* zlib-ng1.dll ends up in a different path (#1268)

* Fix zlibng paths for appveyor

* Fix stack-buffer-overflow thanks to StopLFP

==1674==ERROR: AddressSanitizer: stack-buffer-overflow on address 0x7fffb47f3068 at pc 0x7f64ee1f531e bp 0x7fffb47f2f50 sp 0x7fffb47f2700
READ of size 432 at 0x7fffb47f3068 thread T0
    #0 0x7f64ee1f531d  (/lib/x86_64-linux-gnu/libasan.so.5+0x3f31d)
    #1 0x55c78e8d002e in WorldServer::UpdateLFP(unsigned int, unsigned char, unsigned char, unsigned int, unsigned int, unsigned int, char const*, GroupLFPMemberEntry*) ../zone/worldserver.cpp:3166
    #2 0x55c78e8d01d9 in WorldServer::StopLFP(unsigned int) ../zone/worldserver.cpp:3180

* Use casts to silence ASan complaints

I don't think these are actually causing any real problems, ASan
complains about them though since it's kind of a code smell I guess and
a potential source of problems. But our case is fine, so cast to silence
them.

* Fix database connection pointer bucket consistency

* Fix heap-use-after-free issue with groups

==2317==ERROR: AddressSanitizer: heap-use-after-free on address 0x6170000633c0 at pc 0x55ed1d8e8d8b bp 0x7ffda4bef580 sp 0x7ffda4bef578
WRITE of size 8 at 0x6170000633c0 thread T0
    #0 0x55ed1d8e8d8a in Group::SetLeader(Mob*) ../zone/groups.h:80
    #1 0x55ed1d8e8d8a in Group::DisbandGroup(bool) ../zone/groups.cpp:1016

ASan didn't like this

* Fix strcpy-param-overlap with GetGroupLeadershipInfo calls

==1810==ERROR: AddressSanitizer: strcpy-param-overlap: memory ranges [0x7ffef04baf90,0x7ffef04baf98) and [0x7ffef04baf90, 0x7ffef04baf98) overlap
    #0 0x7f163bb9509e  (/lib/x86_64-linux-gnu/libasan.so.5+0x4f09e)
    #1 0x5652caed27b3 in Client::Handle_Connect_OP_ZoneEntry(EQApplicationPacket const*) ../zone/client_packet.cpp:1535

==1918==ERROR: AddressSanitizer: strcpy-param-overlap: memory ranges [0x7ffddc8057c0,0x7ffddc8057c8) and [0x7ffddc8057c0, 0x7ffddc8057c8) overlap
    #0 0x7fc61ee0e09e  (/lib/x86_64-linux-gnu/libasan.so.5+0x4f09e)
    #1 0x56023c149698 in WorldServer::HandleMessage(unsigned short, EQ::Net::Packet const&) ../zone/worldserver.cpp:1055

* Port SpawnGroup stuff to unique_ptr to fix leak

This was leaking on #repop, unsure of other cases, smart pointers should
cover us though.

Direct leak of 3600 byte(s) in 18 object(s) allocated from:
    #0 0x7f2b3dbe0d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
    #1 0x5645dc7c9dff in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:241
    #2 0x5645dc9db3f5 in Zone::Depop(bool) ../zone/zone.cpp:1746
    #3 0x5645dca1ba6b in Zone::Repop(unsigned int) ../zone/zone.cpp:1777
    #4 0x5645db4624b7 in command_repop(Client*, Seperator const*) ../zone/command.cpp:5683

Indirect leak of 6552 byte(s) in 273 object(s) allocated from:
    #0 0x7f26f2ff8d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
    #1 0x558d00490bc6 in __gnu_cxx::new_allocator<std::_List_node<SpawnEntry*> >::allocate(unsigned long, void const*) /usr/include/c++/8/ext/new_allocator.h:111
    #2 0x558d00490bc6 in std::allocator_traits<std::allocator<std::_List_node<SpawnEntry*> > >::allocate(std::allocator<std::_List_node<SpawnEntry*> >&, unsigned long) /usr/include/c++/8/bits/alloc_traits.h:436
    #3 0x558d00490bc6 in std::__cxx11::_List_base<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_get_node() /usr/include/c++/8/bits/stl_list.h:450
    #4 0x558d00490bc6 in std::_List_node<SpawnEntry*>* std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_create_node<SpawnEntry* const&>(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:642
    #5 0x558d00490bc6 in void std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_insert<SpawnEntry* const&>(std::_List_iterator<SpawnEntry*>, SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1903
    #6 0x558d00490bc6 in std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::push_back(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1220
    #7 0x558d00490bc6 in SpawnGroup::AddSpawnEntry(SpawnEntry*) ../zone/spawngroup.cpp:122
    #8 0x558d00490bc6 in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:291
    #9 0x558d006a1465 in Zone::Depop(bool) ../zone/zone.cpp:1746
    #10 0x558d006e1adb in Zone::Repop(unsigned int) ../zone/zone.cpp:1777

* Clean up MOTD processing

* Nuke ZoneDatabase::GetEventLogs

This wasn't called anywhere and was throwing format-overflow warnings

* Clean up Merc::LoadMerc lastname processing

This is still less than ideal, but client's name restrictions should
prevent this from being an actual problem

* Clean up last name handling in NPC::PetOnSpawn

Same as last time

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Michael Cook (mackal) <mcook@mackal.net>
Co-authored-by: Akkadius <akkadius1@gmail.com>
Co-authored-by: TurmoilToad <TurmoilToad@gmail.com>
Co-authored-by: Noudess <noudess@gmail.com>
Co-authored-by: KimLS <KLS@peqtgc.com>
joligario added a commit that referenced this pull request Mar 7, 2021
* Formatting NPC validation macro.

* Identify OP_ClearLeadershipAbilities/OP_ClearAA for Tit

* Add expedition repositories

* Explicitly pass database pointers to repository methods

* First pass

* Second pass

* Third pass

* Fix linux compile warnings

* Fourth pass

* Move TaskManager::LoadTaskSets() loading to repositories

* Refactor and move TaskManager::LoadTasks to load from repositories

* Migrate TaskManager::LoadClientState to repository methods

* Another pass

* Move ClientTaskState::RemoveTask to repository methods

* Move ClientTaskState::RemoveTaskByTaskID to repository methods

* More refactors

* More cleanups

* Logging cleanups

* More logging

* More cleanup

* Correct one missed repository pointer

* Split task classes into their own cpp/h files to speed up incremental compilation and make things easier to maintain

* More cleanups

* Improve GM command interface UI

* Typo [skip ci]

* Add Anon/AFK methods to Perl and Lua.

* Yet more cleanup

* Update CMakeLists.txt

* Update task_client_state.cpp

* Private member prefixes for proximities and goal lists

* Enforce some naming limits people were getting around

* PR comments

* Update perl_questitem.cpp (#1227)

Add category tags for quest_item methods.

* [Quest API] Perl Raid Annotations (#1226)

Added categories tags for raid methods.

* [Quest API] Perl Client Annotations (#1224)

* Update perl_client.cpp

Added category tags for client methods.

* Update perl_client.cpp

Now with less iis!  (Thanks KK)

* Update perl_client.cpp

Now with fewer slashes!

* Update perl_client.cpp

Now with fewer tabs!

* Provide more search paths for luajit (#1216)

The include folder on my system is /usr/include/luajit-2.0, added some
extra library names since mine was /usr/lib64/libluajit-5.1.so

* [Door Opening] Rule to let configure Animal Door Opening (#1231)

* Add rule configuration for letting animals open doors or not

* Handle one more spot

* Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not

* Push attribute to mob window

* [Repositories] Insert repository improvements (#1236)

* Insert repository improvements

* Remove no longer necessary code, remove license banner since we have a license at the repo level

* Update template comments

* [Hotfix] Remove test branch fields from repo

* Update repo with latest template [skip ci]

* Move data aliases after null checks for safety [skip ci]

* [Quest API] Add Mob-based data bucket methods to Perl/Lua. (#1237)

* Add Mob-based data bucket methods to Perl/Lua.

* Update mob.cpp

* Update perl_mob.cpp

* Add ScaleNPC() to Perl and Lua. (#1238)

* Add category tags for corpse methods (#1234)

Add category tags for corpse methods.

* Add category tags for Object methods. (#1232)

Add category tags for Object methods.

* Add category tags to new client methods. (#1233)

Add category tags to new client methods.

* [Lua/Cmake] Prefer LuaJIT over normal Lua (#1235)

* Add a separate FindLuaJit.cmake

* Remove LuaJit from our modified FindLua51.cmake

* Make use of the new FindLuaJit

The reason for splitting them up like this is so we can have a
preference for LuaJIT that's not determined by the search order in
FindLua51.cmake as well as giving the server operators the choice to
prefer normal Lua with the EQEMU_PREFER_LUA cmake option

* Very simple implementation of Sneak Pull

* Change modified sneak pull assist range to a rule.  Fixed formatting on decls.

* Fixed missing argument - oops

* More formatting

* Add comment.

* Add include to PATH_SUFFIXES for Windows builds (#1246)

* LuaJIT calls it lua51.lib/dll on Windows ... (#1247)

* Remove unused files

idk where these came from, NUKE EM!

* Revert "[BUG] Fix for Group Leader Disband Issue"

This reverts commit f854137.

* Fix va_list leaks in MakeAnyLenString/AppendAnyLenString (#1240)

Slowly leaking memory for ages!

clang-tidy complained about it

* Fix some leaks of groups/raids (#1242)

These cases probably are exceedingly rare, but they still need to be
accounted for. (As in, I don't think anyone has run into these cases too
often to cause problems)

* Fix for issue in movement manager where a drop aggro can happen and processing continues.

* [Quest API] Resolves traindiscs and scribespells issues in Perl/Lua. (#1249)

* [Experience] Add exp mod to npc types to let a server op change the exp modifier (#1252)

* Add exp mod to npc types to let a server op change the exp modifier a npc gives (useful for custom content)

* Updated version.h

* [Quest API] Perl Group Annotations (#1261)

Added category tag annotations for group methods.

* Add string util search_deliminated_string (#1260)

This function takes a string of deliminated an see if another string is
one of those

This function also verifies it's not finding a substring

* [Quest API] Perl Mob Annotations (#1258)

Added category tag annotations for mob methods.

* Fix NPC Scale Manager leaking (#1254)

It should be fine to init further down after the early returns.

This wasn't really a leak that affected performance, but mainly moving
to shutup valgrind

* [Quest API] Perl NPC Annotations (#1245)

Added category tag annotations for NPC methods.

* [Quest API] Perl Door Annotations (#1241)

Add category type annotations to door methods.

* [Quest API] Perl Hate Entry Annotations (#1244)

Added category tag annotations for Hate Entry methods.

* [Quest API] Perl Entity List Annotations (#1243)

Added category tag annotations for perl entity list methods.

* [Cleanup] use std::make_unique (#1259)

* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique

* [Cleanup] Nuke Make/AppendAnyLenString (#1251)

* Add a std::string overload for Database::SetMQDetectionFlag

* Replace calls to MakeAnyLenString in client_packet.cpp

At least the SetMQDetectionFlag ones

* Replace MakeAnyLenString calls in client_process

At least SetMQDectectionFlag ones

* Replace MakeAnyLenString in embparser

fmtlib actually is gross here, oh well.

* Replace MakeAnyLenString in merc

* Replace MakeAnyLenString in inventory

Also if'd out an unfinished implementation of Client::GetItemLinkHash

* Replace AppendAnyLenString in zonelist

* Replace AppendAnyLenString in zonelist

* Replace MakeAnyLenString in clientlist

* Nuke MakeAnyLenString/AppendAnyLenString

* Fix formatting string in zonelist

* Convert NPC Spell AI from int16 to uint16. (#1262)

* [Library] Update zlibng (#1255)

* Update zlibng

* Set cmake path more directly in zlibng to hopefully fix an issue with the build on drone

* I'm dumb, missing / in path

* Mackal helps with a dumb gitignore issue

* Adding all the files, not sure what's ignoring them and im tired of looking

* Some tweaks to zlibng build to hopefully get it to build properly. works on msvc now

* Fix SQL for NPC Spells. (#1265)

* Fix SQL for NPC Spells.

* Update 2021_02_15_npc_spell_entries_unsigned.sql

* [Quest API] Add IsHorse() to Perl and Lua. (#1264)

* Initialize Mob::PhR

* Fix ReloadQuest on Shutdown crash related to encounters

Basically, EntityList::RemoveAllEncounters is called before ReloadQuests
resulting in stale pointers in the lua_encounters map.

We just have to remove the entry from the map.

* We want GetEncounterName here instead

* Fix deletes in DBcore::Open

These are arrays!

* [Cleanup] Make Client::Clearance less gross

It's still pretty gross, but the bits ASan really hated are less gross

* Don't take pet guard off when PC is summoned

* Remove pet move/follow on non-GM summon PCy

* [Quest API] Add GetHateClosest() and GetHateListByDistance(distance) to Perl/Lua.

* zlib-ng1.dll ends up in a different path (#1268)

* Fix zlibng paths for appveyor

* Fix stack-buffer-overflow thanks to StopLFP

==1674==ERROR: AddressSanitizer: stack-buffer-overflow on address 0x7fffb47f3068 at pc 0x7f64ee1f531e bp 0x7fffb47f2f50 sp 0x7fffb47f2700
READ of size 432 at 0x7fffb47f3068 thread T0
    #0 0x7f64ee1f531d  (/lib/x86_64-linux-gnu/libasan.so.5+0x3f31d)
    #1 0x55c78e8d002e in WorldServer::UpdateLFP(unsigned int, unsigned char, unsigned char, unsigned int, unsigned int, unsigned int, char const*, GroupLFPMemberEntry*) ../zone/worldserver.cpp:3166
    #2 0x55c78e8d01d9 in WorldServer::StopLFP(unsigned int) ../zone/worldserver.cpp:3180

* Use casts to silence ASan complaints

I don't think these are actually causing any real problems, ASan
complains about them though since it's kind of a code smell I guess and
a potential source of problems. But our case is fine, so cast to silence
them.

* Fix database connection pointer bucket consistency

* Fix heap-use-after-free issue with groups

==2317==ERROR: AddressSanitizer: heap-use-after-free on address 0x6170000633c0 at pc 0x55ed1d8e8d8b bp 0x7ffda4bef580 sp 0x7ffda4bef578
WRITE of size 8 at 0x6170000633c0 thread T0
    #0 0x55ed1d8e8d8a in Group::SetLeader(Mob*) ../zone/groups.h:80
    #1 0x55ed1d8e8d8a in Group::DisbandGroup(bool) ../zone/groups.cpp:1016

ASan didn't like this

* Fix strcpy-param-overlap with GetGroupLeadershipInfo calls

==1810==ERROR: AddressSanitizer: strcpy-param-overlap: memory ranges [0x7ffef04baf90,0x7ffef04baf98) and [0x7ffef04baf90, 0x7ffef04baf98) overlap
    #0 0x7f163bb9509e  (/lib/x86_64-linux-gnu/libasan.so.5+0x4f09e)
    #1 0x5652caed27b3 in Client::Handle_Connect_OP_ZoneEntry(EQApplicationPacket const*) ../zone/client_packet.cpp:1535

==1918==ERROR: AddressSanitizer: strcpy-param-overlap: memory ranges [0x7ffddc8057c0,0x7ffddc8057c8) and [0x7ffddc8057c0, 0x7ffddc8057c8) overlap
    #0 0x7fc61ee0e09e  (/lib/x86_64-linux-gnu/libasan.so.5+0x4f09e)
    #1 0x56023c149698 in WorldServer::HandleMessage(unsigned short, EQ::Net::Packet const&) ../zone/worldserver.cpp:1055

* Port SpawnGroup stuff to unique_ptr to fix leak

This was leaking on #repop, unsure of other cases, smart pointers should
cover us though.

Direct leak of 3600 byte(s) in 18 object(s) allocated from:
    #0 0x7f2b3dbe0d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
    #1 0x5645dc7c9dff in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:241
    #2 0x5645dc9db3f5 in Zone::Depop(bool) ../zone/zone.cpp:1746
    #3 0x5645dca1ba6b in Zone::Repop(unsigned int) ../zone/zone.cpp:1777
    #4 0x5645db4624b7 in command_repop(Client*, Seperator const*) ../zone/command.cpp:5683

Indirect leak of 6552 byte(s) in 273 object(s) allocated from:
    #0 0x7f26f2ff8d30 in operator new(unsigned long) (/lib/x86_64-linux-gnu/libasan.so.5+0xead30)
    #1 0x558d00490bc6 in __gnu_cxx::new_allocator<std::_List_node<SpawnEntry*> >::allocate(unsigned long, void const*) /usr/include/c++/8/ext/new_allocator.h:111
    #2 0x558d00490bc6 in std::allocator_traits<std::allocator<std::_List_node<SpawnEntry*> > >::allocate(std::allocator<std::_List_node<SpawnEntry*> >&, unsigned long) /usr/include/c++/8/bits/alloc_traits.h:436
    #3 0x558d00490bc6 in std::__cxx11::_List_base<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_get_node() /usr/include/c++/8/bits/stl_list.h:450
    #4 0x558d00490bc6 in std::_List_node<SpawnEntry*>* std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_create_node<SpawnEntry* const&>(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:642
    #5 0x558d00490bc6 in void std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::_M_insert<SpawnEntry* const&>(std::_List_iterator<SpawnEntry*>, SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1903
    #6 0x558d00490bc6 in std::__cxx11::list<SpawnEntry*, std::allocator<SpawnEntry*> >::push_back(SpawnEntry* const&) /usr/include/c++/8/bits/stl_list.h:1220
    #7 0x558d00490bc6 in SpawnGroup::AddSpawnEntry(SpawnEntry*) ../zone/spawngroup.cpp:122
    #8 0x558d00490bc6 in ZoneDatabase::LoadSpawnGroups(char const*, unsigned short, SpawnGroupList*) ../zone/spawngroup.cpp:291
    #9 0x558d006a1465 in Zone::Depop(bool) ../zone/zone.cpp:1746
    #10 0x558d006e1adb in Zone::Repop(unsigned int) ../zone/zone.cpp:1777

* Clean up MOTD processing

* Nuke ZoneDatabase::GetEventLogs

This wasn't called anywhere and was throwing format-overflow warnings

* Clean up Merc::LoadMerc lastname processing

This is still less than ideal, but client's name restrictions should
prevent this from being an actual problem

* Clean up last name handling in NPC::PetOnSpawn

Same as last time

* Fix copy and paste error

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Michael Cook (mackal) <mcook@mackal.net>
Co-authored-by: Akkadius <akkadius1@gmail.com>
Co-authored-by: TurmoilToad <TurmoilToad@gmail.com>
Co-authored-by: Noudess <noudess@gmail.com>
Co-authored-by: KimLS <KLS@peqtgc.com>
nytmyr pushed a commit to nytmyr/Server that referenced this pull request Jul 15, 2022
Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

Jan 4

Basic structure in place for Raid::AddBot though not working

Basement Jan 5

End of day Jan 5 Working Raid Invite to a Bot.

Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

Updated Raid::VerifyRaid

Some Bot Raid working

Before VS Crash

Use Case 1, 2, 3,4,7 working. Need to fix 5, 6, 8

Work on usecase 5

A few more use cases working

New work on Raid invite with a invitor having a group

Bot Raid inviting working for all use cases

A few changes

end of day jan 10

Jan 11

end of day Jan 11

Bot Invite/Accept cleanup

Start of moving raid bot functions to their own methods

More bot raid changes

More raid spell work

end of day Jan 16

spawn work

Spawn on login working

End of Day Jan 18

Raid leader and mana/hp updates fixed

Spell Tracking

Issue with Bot Death in raid when casted upon.  1741 raid.cpp

Bot Death fixed and few other crashes

Working on botgroup removal

Bot Disbanding Work 90%

Looks like BOTs are working

Fixed a bot crash

bug tracing on entity list mismatch

safe_delete resoves problem.  No to track down leak

seems to be working

Memory corruption found - sending packets to BoTs using Client class

added Raid::IsRaidMemberBot()

Update p_raid_instance

g3

Merge branch 'Bot_Raid_work' of https://github.com/neckkola/Server into Bot_Raid_work

Final - Bot Raid Working

Fixed IsRaidMemberBot to remove memory leak Fixed altcombat crash though RaidMainAssist (428) needs fixing

add RaidMember.IsBot

Repaired IsBot function to be more preformant.  Now works on standard performance machine

Merge pull request EQEmu#4 from neckkola/Bot_Raid_work

Bot raid work

updated based on Feb 2022 master updates

Cleanup of bot raid work and inclusion of bot_raid in cmake
Kinglykrab added a commit that referenced this pull request Jun 19, 2023
# Notes
- Using `#npcedit weapon` without the secondary model had a chance to crash the zone you were in, i.e `#npcedit weapon 1`.

# Crash Logs
```txt
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802548]
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802549]
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802550]
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802551]
[06-18-2023 16:26:55] [Zone] [Crash] [Thread debugging using libthread_db enabled]
[06-18-2023 16:26:55] [Zone] [Crash] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[06-18-2023 16:26:55] [Zone] [Crash] 0x00007f22b2b14207 in __GI___wait4 (pid=819104, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:26:55] [Zone] [Crash] [Current thread is 1 (Thread 0x7f22b29eab00 (LWP 802540))]
[06-18-2023 16:26:55] [Zone] [Crash] #0  0x00007f22b2b14207 in __GI___wait4 (pid=819104, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:26:55] [Zone] [Crash] #1  0x000055e4451b6b6e in print_trace () at /home/eqemu/code/common/crash.cpp:281
[06-18-2023 16:26:55] [Zone] [Crash] #2  <signal handler called>
[06-18-2023 16:26:55] [Zone] [Crash] #3  __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
[06-18-2023 16:26:55] [Zone] [Crash] #4  0x00007f22b2a6e537 in __GI_abort () at abort.c:79
[06-18-2023 16:26:55] [Zone] [Crash] #5  0x00007f22b2e067ec in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #6  0x00007f22b2e11966 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #7  0x00007f22b2e119d1 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #8  0x00007f22b2e11c65 in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #9  0x00007f22b2e08faa in std::__throw_logic_error(char const*) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #10 0x000055e444216b48 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7fff9bd06620, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.tcc:212
[06-18-2023 16:26:55] [Zone] [Crash] #11 0x000055e44420dd09 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct_aux<char const*> (this=0x7fff9bd06620, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:247
[06-18-2023 16:26:55] [Zone] [Crash] #12 0x000055e444203977 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7fff9bd06620, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:266
[06-18-2023 16:26:55] [Zone] [Crash] #13 0x000055e4441f93ef in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string<std::allocator<char> > (this=0x7fff9bd06620, __s=0x0, __a=...) at /usr/include/c++/10/bits/basic_string.h:527
[06-18-2023 16:26:55] [Zone] [Crash] #14 0x000055e4445469df in command_npcedit (c=0x55e448292480, sep=0x7fff9bd09a20) at /home/eqemu/code/zone/gm_commands/npcedit.cpp:540
[06-18-2023 16:26:55] [Zone] [Crash] #15 0x000055e4444e2039 in command_realdispatch (c=0x55e448292480, message="#npcedit weapon 1", ignore_status=false) at /home/eqemu/code/zone/command.cpp:602
[06-18-2023 16:26:55] [Zone] [Crash] #16 0x000055e4443b03d3 in Client::ChannelMessageReceived (this=0x55e448292480, chan_num=8 '\b', language=0 '\000', lang_skill=100 'd', orig_message=0x55e44a69e314 "#npcedit weapon 1", targetname=0x55e44a69e280 "a_willowisp000", is_silent=false) at /home/eqemu/code/zone/client.cpp:1122
[06-18-2023 16:26:55] [Zone] [Crash] #17 0x000055e444454597 in Client::Handle_OP_ChannelMessage (this=0x55e448292480, app=0x55e449156a70) at /home/eqemu/code/zone/client_packet.cpp:4478
[06-18-2023 16:26:55] [Zone] [Crash] #18 0x000055e44443c5d2 in Client::HandlePacket (this=0x55e448292480, app=0x55e449156a70) at /home/eqemu/code/zone/client_packet.cpp:495
[06-18-2023 16:26:55] [Zone] [Crash] #19 0x000055e4444b7add in Client::Process (this=0x55e448292480) at /home/eqemu/code/zone/client_process.cpp:587
[06-18-2023 16:26:55] [Zone] [Crash] #20 0x000055e44472df12 in EntityList::MobProcess (this=0x55e445df07c0 <entity_list>) at /home/eqemu/code/zone/entity.cpp:510
[06-18-2023 16:26:55] [Zone] [Crash] #21 0x000055e444c149b0 in operator() (__closure=0x55e448dc9170, t=0x7fff9bd0c4a0) at /home/eqemu/code/zone/main.cpp:562
[06-18-2023 16:26:55] [Zone] [Crash] #22 0x000055e444c19fd2 in std::__invoke_impl<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(std::__invoke_other, struct {...} &) (__f=...) at /usr/include/c++/10/bits/invoke.h:60
[06-18-2023 16:26:55] [Zone] [Crash] #23 0x000055e444c19da1 in std::__invoke_r<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(struct {...} &) (__fn=...) at /usr/include/c++/10/bits/invoke.h:110
[06-18-2023 16:26:55] [Zone] [Crash] #24 0x000055e444c19ac8 in std::_Function_handler<void(EQ::Timer*), main(int, char**)::<lambda(EQ::Timer*)> >::_M_invoke(const std::_Any_data &, EQ::Timer *&&) (__functor=..., __args#0=@0x7fff9bd0bea0: 0x7fff9bd0c4a0) at /usr/include/c++/10/bits/std_function.h:291
[06-18-2023 16:26:55] [Zone] [Crash] #25 0x000055e444c1f4c5 in std::function<void (EQ::Timer*)>::operator()(EQ::Timer*) const (this=0x7fff9bd0c4a8, __args#0=0x7fff9bd0c4a0) at /usr/include/c++/10/bits/std_function.h:622
[06-18-2023 16:26:55] [Zone] [Crash] #26 0x000055e444c1d265 in EQ::Timer::Execute (this=0x7fff9bd0c4a0) at /home/eqemu/code/zone/../common/net/../event/timer.h:61
[06-18-2023 16:26:55] [Zone] [Crash] #27 0x000055e444c1d023 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::operator()(uv_timer_s*) const (__closure=0x0, handle=0x55e44832b570) at /home/eqemu/code/zone/../common/net/../event/timer.h:38
[06-18-2023 16:26:55] [Zone] [Crash] #28 0x000055e444c1d043 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::_FUN(uv_timer_s*) () at /home/eqemu/code/zone/../common/net/../event/timer.h:39
[06-18-2023 16:26:55] [Zone] [Crash] #29 0x000055e4454afb5d in uv__run_timers (loop=loop@entry=0x7f22b29ea7a8) at /home/eqemu/code/submodules/libuv/src/timer.c:178
[06-18-2023 16:26:55] [Zone] [Crash] #30 0x000055e4454b3182 in uv_run (loop=0x7f22b29ea7a8, mode=UV_RUN_DEFAULT) at /home/eqemu/code/submodules/libuv/src/unix/core.c:393
[06-18-2023 16:26:55] [Zone] [Crash] #31 0x000055e444c1ceeb in EQ::EventLoop::Run (this=0x7f22b29ea7a8) at /home/eqemu/code/zone/../common/net/../event/event_loop.h:25
[06-18-2023 16:26:55] [Zone] [Crash] #32 0x000055e444c18b6e in main (argc=1, argv=0x7fff9bd0d568) at /home/eqemu/code/zone/main.cpp:591
[06-18-2023 16:26:55] [Zone] [Crash] [Inferior 1 (process 802540) detached]
```

```txt
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819434]
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819436]
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819438]
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819440]
[06-18-2023 16:29:51] [Zone] [Crash] [Thread debugging using libthread_db enabled]
[06-18-2023 16:29:51] [Zone] [Crash] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[06-18-2023 16:29:51] [Zone] [Crash] 0x00007f489d185207 in __GI___wait4 (pid=819646, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:29:51] [Zone] [Crash] [Current thread is 1 (Thread 0x7f489d05bb00 (LWP 819417))]
[06-18-2023 16:29:51] [Zone] [Crash] #0  0x00007f489d185207 in __GI___wait4 (pid=819646, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:29:51] [Zone] [Crash] #1  0x000055d58e442b6e in print_trace () at /home/eqemu/code/common/crash.cpp:281
[06-18-2023 16:29:51] [Zone] [Crash] #2  <signal handler called>
[06-18-2023 16:29:51] [Zone] [Crash] #3  __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
[06-18-2023 16:29:51] [Zone] [Crash] #4  0x00007f489d0df537 in __GI_abort () at abort.c:79
[06-18-2023 16:29:51] [Zone] [Crash] #5  0x00007f489d4777ec in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #6  0x00007f489d482966 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #7  0x00007f489d4829d1 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #8  0x00007f489d482c65 in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #9  0x00007f489d479faa in std::__throw_logic_error(char const*) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #10 0x000055d58d4a2b48 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7ffdbbca2500, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.tcc:212
[06-18-2023 16:29:51] [Zone] [Crash] #11 0x000055d58d499d09 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct_aux<char const*> (this=0x7ffdbbca2500, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:247
[06-18-2023 16:29:51] [Zone] [Crash] #12 0x000055d58d48f977 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7ffdbbca2500, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:266
[06-18-2023 16:29:51] [Zone] [Crash] #13 0x000055d58d4853ef in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string<std::allocator<char> > (this=0x7ffdbbca2500, __s=0x0, __a=...) at /usr/include/c++/10/bits/basic_string.h:527
[06-18-2023 16:29:51] [Zone] [Crash] #14 0x000055d58d7d29df in command_npcedit (c=0x55d59219f080, sep=0x7ffdbbca5900) at /home/eqemu/code/zone/gm_commands/npcedit.cpp:540
[06-18-2023 16:29:51] [Zone] [Crash] #15 0x000055d58d76e039 in command_realdispatch (c=0x55d59219f080, message="#npcedit weapon 1", ignore_status=false) at /home/eqemu/code/zone/command.cpp:602
[06-18-2023 16:29:51] [Zone] [Crash] #16 0x000055d58d63c3d3 in Client::ChannelMessageReceived (this=0x55d59219f080, chan_num=8 '\b', language=0 '\000', lang_skill=100 'd', orig_message=0x55d591b59b44 "#npcedit weapon 1", targetname=0x55d591b59ab0 "a_whiskered_bat002", is_silent=false) at /home/eqemu/code/zone/client.cpp:1122
[06-18-2023 16:29:51] [Zone] [Crash] #17 0x000055d58d6e0597 in Client::Handle_OP_ChannelMessage (this=0x55d59219f080, app=0x55d592711c60) at /home/eqemu/code/zone/client_packet.cpp:4478
[06-18-2023 16:29:51] [Zone] [Crash] #18 0x000055d58d6c85d2 in Client::HandlePacket (this=0x55d59219f080, app=0x55d592711c60) at /home/eqemu/code/zone/client_packet.cpp:495
[06-18-2023 16:29:51] [Zone] [Crash] #19 0x000055d58d743add in Client::Process (this=0x55d59219f080) at /home/eqemu/code/zone/client_process.cpp:587
[06-18-2023 16:29:51] [Zone] [Crash] #20 0x000055d58d9b9f12 in EntityList::MobProcess (this=0x55d58f07c7c0 <entity_list>) at /home/eqemu/code/zone/entity.cpp:510
[06-18-2023 16:29:51] [Zone] [Crash] #21 0x000055d58dea09b0 in operator() (__closure=0x55d591a07f10, t=0x7ffdbbca8380) at /home/eqemu/code/zone/main.cpp:562
[06-18-2023 16:29:51] [Zone] [Crash] #22 0x000055d58dea5fd2 in std::__invoke_impl<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(std::__invoke_other, struct {...} &) (__f=...) at /usr/include/c++/10/bits/invoke.h:60
[06-18-2023 16:29:51] [Zone] [Crash] #23 0x000055d58dea5da1 in std::__invoke_r<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(struct {...} &) (__fn=...) at /usr/include/c++/10/bits/invoke.h:110
[06-18-2023 16:29:51] [Zone] [Crash] #24 0x000055d58dea5ac8 in std::_Function_handler<void(EQ::Timer*), main(int, char**)::<lambda(EQ::Timer*)> >::_M_invoke(const std::_Any_data &, EQ::Timer *&&) (__functor=..., __args#0=@0x7ffdbbca7d80: 0x7ffdbbca8380) at /usr/include/c++/10/bits/std_function.h:291
[06-18-2023 16:29:51] [Zone] [Crash] #25 0x000055d58deab4c5 in std::function<void (EQ::Timer*)>::operator()(EQ::Timer*) const (this=0x7ffdbbca8388, __args#0=0x7ffdbbca8380) at /usr/include/c++/10/bits/std_function.h:622
[06-18-2023 16:29:51] [Zone] [Crash] #26 0x000055d58dea9265 in EQ::Timer::Execute (this=0x7ffdbbca8380) at /home/eqemu/code/zone/../common/net/../event/timer.h:61
[06-18-2023 16:29:51] [Zone] [Crash] #27 0x000055d58dea9023 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::operator()(uv_timer_s*) const (__closure=0x0, handle=0x55d590f6a610) at /home/eqemu/code/zone/../common/net/../event/timer.h:38
[06-18-2023 16:29:51] [Zone] [Crash] #28 0x000055d58dea9043 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::_FUN(uv_timer_s*) () at /home/eqemu/code/zone/../common/net/../event/timer.h:39
[06-18-2023 16:29:51] [Zone] [Crash] #29 0x000055d58e73bb5d in uv__run_timers (loop=loop@entry=0x7f489d05b7a8) at /home/eqemu/code/submodules/libuv/src/timer.c:178
[06-18-2023 16:29:51] [Zone] [Crash] #30 0x000055d58e73f182 in uv_run (loop=0x7f489d05b7a8, mode=UV_RUN_DEFAULT) at /home/eqemu/code/submodules/libuv/src/unix/core.c:393
[06-18-2023 16:29:51] [Zone] [Crash] #31 0x000055d58dea8eeb in EQ::EventLoop::Run (this=0x7f489d05b7a8) at /home/eqemu/code/zone/../common/net/../event/event_loop.h:25
[06-18-2023 16:29:51] [Zone] [Crash] #32 0x000055d58dea4b6e in main (argc=1, argv=0x7ffdbbca9448) at /home/eqemu/code/zone/main.cpp:591
[06-18-2023 16:29:51] [Zone] [Crash] [Inferior 1 (process 819417) detached]
```
Akkadius pushed a commit that referenced this pull request Jun 19, 2023
# Notes
- Using `#npcedit weapon` without the secondary model had a chance to crash the zone you were in, i.e `#npcedit weapon 1`.

# Crash Logs
```txt
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802548]
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802549]
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802550]
[06-18-2023 16:26:55] [Zone] [Crash] [New LWP 802551]
[06-18-2023 16:26:55] [Zone] [Crash] [Thread debugging using libthread_db enabled]
[06-18-2023 16:26:55] [Zone] [Crash] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[06-18-2023 16:26:55] [Zone] [Crash] 0x00007f22b2b14207 in __GI___wait4 (pid=819104, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:26:55] [Zone] [Crash] [Current thread is 1 (Thread 0x7f22b29eab00 (LWP 802540))]
[06-18-2023 16:26:55] [Zone] [Crash] #0  0x00007f22b2b14207 in __GI___wait4 (pid=819104, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:26:55] [Zone] [Crash] #1  0x000055e4451b6b6e in print_trace () at /home/eqemu/code/common/crash.cpp:281
[06-18-2023 16:26:55] [Zone] [Crash] #2  <signal handler called>
[06-18-2023 16:26:55] [Zone] [Crash] #3  __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
[06-18-2023 16:26:55] [Zone] [Crash] #4  0x00007f22b2a6e537 in __GI_abort () at abort.c:79
[06-18-2023 16:26:55] [Zone] [Crash] #5  0x00007f22b2e067ec in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #6  0x00007f22b2e11966 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #7  0x00007f22b2e119d1 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #8  0x00007f22b2e11c65 in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #9  0x00007f22b2e08faa in std::__throw_logic_error(char const*) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:26:55] [Zone] [Crash] #10 0x000055e444216b48 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7fff9bd06620, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.tcc:212
[06-18-2023 16:26:55] [Zone] [Crash] #11 0x000055e44420dd09 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct_aux<char const*> (this=0x7fff9bd06620, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:247
[06-18-2023 16:26:55] [Zone] [Crash] #12 0x000055e444203977 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7fff9bd06620, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:266
[06-18-2023 16:26:55] [Zone] [Crash] #13 0x000055e4441f93ef in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string<std::allocator<char> > (this=0x7fff9bd06620, __s=0x0, __a=...) at /usr/include/c++/10/bits/basic_string.h:527
[06-18-2023 16:26:55] [Zone] [Crash] #14 0x000055e4445469df in command_npcedit (c=0x55e448292480, sep=0x7fff9bd09a20) at /home/eqemu/code/zone/gm_commands/npcedit.cpp:540
[06-18-2023 16:26:55] [Zone] [Crash] #15 0x000055e4444e2039 in command_realdispatch (c=0x55e448292480, message="#npcedit weapon 1", ignore_status=false) at /home/eqemu/code/zone/command.cpp:602
[06-18-2023 16:26:55] [Zone] [Crash] #16 0x000055e4443b03d3 in Client::ChannelMessageReceived (this=0x55e448292480, chan_num=8 '\b', language=0 '\000', lang_skill=100 'd', orig_message=0x55e44a69e314 "#npcedit weapon 1", targetname=0x55e44a69e280 "a_willowisp000", is_silent=false) at /home/eqemu/code/zone/client.cpp:1122
[06-18-2023 16:26:55] [Zone] [Crash] #17 0x000055e444454597 in Client::Handle_OP_ChannelMessage (this=0x55e448292480, app=0x55e449156a70) at /home/eqemu/code/zone/client_packet.cpp:4478
[06-18-2023 16:26:55] [Zone] [Crash] #18 0x000055e44443c5d2 in Client::HandlePacket (this=0x55e448292480, app=0x55e449156a70) at /home/eqemu/code/zone/client_packet.cpp:495
[06-18-2023 16:26:55] [Zone] [Crash] #19 0x000055e4444b7add in Client::Process (this=0x55e448292480) at /home/eqemu/code/zone/client_process.cpp:587
[06-18-2023 16:26:55] [Zone] [Crash] #20 0x000055e44472df12 in EntityList::MobProcess (this=0x55e445df07c0 <entity_list>) at /home/eqemu/code/zone/entity.cpp:510
[06-18-2023 16:26:55] [Zone] [Crash] #21 0x000055e444c149b0 in operator() (__closure=0x55e448dc9170, t=0x7fff9bd0c4a0) at /home/eqemu/code/zone/main.cpp:562
[06-18-2023 16:26:55] [Zone] [Crash] #22 0x000055e444c19fd2 in std::__invoke_impl<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(std::__invoke_other, struct {...} &) (__f=...) at /usr/include/c++/10/bits/invoke.h:60
[06-18-2023 16:26:55] [Zone] [Crash] #23 0x000055e444c19da1 in std::__invoke_r<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(struct {...} &) (__fn=...) at /usr/include/c++/10/bits/invoke.h:110
[06-18-2023 16:26:55] [Zone] [Crash] #24 0x000055e444c19ac8 in std::_Function_handler<void(EQ::Timer*), main(int, char**)::<lambda(EQ::Timer*)> >::_M_invoke(const std::_Any_data &, EQ::Timer *&&) (__functor=..., __args#0=@0x7fff9bd0bea0: 0x7fff9bd0c4a0) at /usr/include/c++/10/bits/std_function.h:291
[06-18-2023 16:26:55] [Zone] [Crash] #25 0x000055e444c1f4c5 in std::function<void (EQ::Timer*)>::operator()(EQ::Timer*) const (this=0x7fff9bd0c4a8, __args#0=0x7fff9bd0c4a0) at /usr/include/c++/10/bits/std_function.h:622
[06-18-2023 16:26:55] [Zone] [Crash] #26 0x000055e444c1d265 in EQ::Timer::Execute (this=0x7fff9bd0c4a0) at /home/eqemu/code/zone/../common/net/../event/timer.h:61
[06-18-2023 16:26:55] [Zone] [Crash] #27 0x000055e444c1d023 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::operator()(uv_timer_s*) const (__closure=0x0, handle=0x55e44832b570) at /home/eqemu/code/zone/../common/net/../event/timer.h:38
[06-18-2023 16:26:55] [Zone] [Crash] #28 0x000055e444c1d043 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::_FUN(uv_timer_s*) () at /home/eqemu/code/zone/../common/net/../event/timer.h:39
[06-18-2023 16:26:55] [Zone] [Crash] #29 0x000055e4454afb5d in uv__run_timers (loop=loop@entry=0x7f22b29ea7a8) at /home/eqemu/code/submodules/libuv/src/timer.c:178
[06-18-2023 16:26:55] [Zone] [Crash] #30 0x000055e4454b3182 in uv_run (loop=0x7f22b29ea7a8, mode=UV_RUN_DEFAULT) at /home/eqemu/code/submodules/libuv/src/unix/core.c:393
[06-18-2023 16:26:55] [Zone] [Crash] #31 0x000055e444c1ceeb in EQ::EventLoop::Run (this=0x7f22b29ea7a8) at /home/eqemu/code/zone/../common/net/../event/event_loop.h:25
[06-18-2023 16:26:55] [Zone] [Crash] #32 0x000055e444c18b6e in main (argc=1, argv=0x7fff9bd0d568) at /home/eqemu/code/zone/main.cpp:591
[06-18-2023 16:26:55] [Zone] [Crash] [Inferior 1 (process 802540) detached]
```

```txt
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819434]
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819436]
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819438]
[06-18-2023 16:29:51] [Zone] [Crash] [New LWP 819440]
[06-18-2023 16:29:51] [Zone] [Crash] [Thread debugging using libthread_db enabled]
[06-18-2023 16:29:51] [Zone] [Crash] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[06-18-2023 16:29:51] [Zone] [Crash] 0x00007f489d185207 in __GI___wait4 (pid=819646, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:29:51] [Zone] [Crash] [Current thread is 1 (Thread 0x7f489d05bb00 (LWP 819417))]
[06-18-2023 16:29:51] [Zone] [Crash] #0  0x00007f489d185207 in __GI___wait4 (pid=819646, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27
[06-18-2023 16:29:51] [Zone] [Crash] #1  0x000055d58e442b6e in print_trace () at /home/eqemu/code/common/crash.cpp:281
[06-18-2023 16:29:51] [Zone] [Crash] #2  <signal handler called>
[06-18-2023 16:29:51] [Zone] [Crash] #3  __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50
[06-18-2023 16:29:51] [Zone] [Crash] #4  0x00007f489d0df537 in __GI_abort () at abort.c:79
[06-18-2023 16:29:51] [Zone] [Crash] #5  0x00007f489d4777ec in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #6  0x00007f489d482966 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #7  0x00007f489d4829d1 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #8  0x00007f489d482c65 in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #9  0x00007f489d479faa in std::__throw_logic_error(char const*) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
[06-18-2023 16:29:51] [Zone] [Crash] #10 0x000055d58d4a2b48 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7ffdbbca2500, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.tcc:212
[06-18-2023 16:29:51] [Zone] [Crash] #11 0x000055d58d499d09 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct_aux<char const*> (this=0x7ffdbbca2500, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:247
[06-18-2023 16:29:51] [Zone] [Crash] #12 0x000055d58d48f977 in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char const*> (this=0x7ffdbbca2500, __beg=0x0, __end=0xffffffffffffffff <error: Cannot access memory at address 0xffffffffffffffff>) at /usr/include/c++/10/bits/basic_string.h:266
[06-18-2023 16:29:51] [Zone] [Crash] #13 0x000055d58d4853ef in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string<std::allocator<char> > (this=0x7ffdbbca2500, __s=0x0, __a=...) at /usr/include/c++/10/bits/basic_string.h:527
[06-18-2023 16:29:51] [Zone] [Crash] #14 0x000055d58d7d29df in command_npcedit (c=0x55d59219f080, sep=0x7ffdbbca5900) at /home/eqemu/code/zone/gm_commands/npcedit.cpp:540
[06-18-2023 16:29:51] [Zone] [Crash] #15 0x000055d58d76e039 in command_realdispatch (c=0x55d59219f080, message="#npcedit weapon 1", ignore_status=false) at /home/eqemu/code/zone/command.cpp:602
[06-18-2023 16:29:51] [Zone] [Crash] #16 0x000055d58d63c3d3 in Client::ChannelMessageReceived (this=0x55d59219f080, chan_num=8 '\b', language=0 '\000', lang_skill=100 'd', orig_message=0x55d591b59b44 "#npcedit weapon 1", targetname=0x55d591b59ab0 "a_whiskered_bat002", is_silent=false) at /home/eqemu/code/zone/client.cpp:1122
[06-18-2023 16:29:51] [Zone] [Crash] #17 0x000055d58d6e0597 in Client::Handle_OP_ChannelMessage (this=0x55d59219f080, app=0x55d592711c60) at /home/eqemu/code/zone/client_packet.cpp:4478
[06-18-2023 16:29:51] [Zone] [Crash] #18 0x000055d58d6c85d2 in Client::HandlePacket (this=0x55d59219f080, app=0x55d592711c60) at /home/eqemu/code/zone/client_packet.cpp:495
[06-18-2023 16:29:51] [Zone] [Crash] #19 0x000055d58d743add in Client::Process (this=0x55d59219f080) at /home/eqemu/code/zone/client_process.cpp:587
[06-18-2023 16:29:51] [Zone] [Crash] #20 0x000055d58d9b9f12 in EntityList::MobProcess (this=0x55d58f07c7c0 <entity_list>) at /home/eqemu/code/zone/entity.cpp:510
[06-18-2023 16:29:51] [Zone] [Crash] #21 0x000055d58dea09b0 in operator() (__closure=0x55d591a07f10, t=0x7ffdbbca8380) at /home/eqemu/code/zone/main.cpp:562
[06-18-2023 16:29:51] [Zone] [Crash] #22 0x000055d58dea5fd2 in std::__invoke_impl<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(std::__invoke_other, struct {...} &) (__f=...) at /usr/include/c++/10/bits/invoke.h:60
[06-18-2023 16:29:51] [Zone] [Crash] #23 0x000055d58dea5da1 in std::__invoke_r<void, main(int, char**)::<lambda(EQ::Timer*)>&, EQ::Timer*>(struct {...} &) (__fn=...) at /usr/include/c++/10/bits/invoke.h:110
[06-18-2023 16:29:51] [Zone] [Crash] #24 0x000055d58dea5ac8 in std::_Function_handler<void(EQ::Timer*), main(int, char**)::<lambda(EQ::Timer*)> >::_M_invoke(const std::_Any_data &, EQ::Timer *&&) (__functor=..., __args#0=@0x7ffdbbca7d80: 0x7ffdbbca8380) at /usr/include/c++/10/bits/std_function.h:291
[06-18-2023 16:29:51] [Zone] [Crash] #25 0x000055d58deab4c5 in std::function<void (EQ::Timer*)>::operator()(EQ::Timer*) const (this=0x7ffdbbca8388, __args#0=0x7ffdbbca8380) at /usr/include/c++/10/bits/std_function.h:622
[06-18-2023 16:29:51] [Zone] [Crash] #26 0x000055d58dea9265 in EQ::Timer::Execute (this=0x7ffdbbca8380) at /home/eqemu/code/zone/../common/net/../event/timer.h:61
[06-18-2023 16:29:51] [Zone] [Crash] #27 0x000055d58dea9023 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::operator()(uv_timer_s*) const (__closure=0x0, handle=0x55d590f6a610) at /home/eqemu/code/zone/../common/net/../event/timer.h:38
[06-18-2023 16:29:51] [Zone] [Crash] #28 0x000055d58dea9043 in EQ::Timer::Start(unsigned long, bool)::{lambda(uv_timer_s*)#1}::_FUN(uv_timer_s*) () at /home/eqemu/code/zone/../common/net/../event/timer.h:39
[06-18-2023 16:29:51] [Zone] [Crash] #29 0x000055d58e73bb5d in uv__run_timers (loop=loop@entry=0x7f489d05b7a8) at /home/eqemu/code/submodules/libuv/src/timer.c:178
[06-18-2023 16:29:51] [Zone] [Crash] #30 0x000055d58e73f182 in uv_run (loop=0x7f489d05b7a8, mode=UV_RUN_DEFAULT) at /home/eqemu/code/submodules/libuv/src/unix/core.c:393
[06-18-2023 16:29:51] [Zone] [Crash] #31 0x000055d58dea8eeb in EQ::EventLoop::Run (this=0x7f489d05b7a8) at /home/eqemu/code/zone/../common/net/../event/event_loop.h:25
[06-18-2023 16:29:51] [Zone] [Crash] #32 0x000055d58dea4b6e in main (argc=1, argv=0x7ffdbbca9448) at /home/eqemu/code/zone/main.cpp:591
[06-18-2023 16:29:51] [Zone] [Crash] [Inferior 1 (process 819417) detached]
```
@neckkola neckkola mentioned this pull request Jun 4, 2024
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2 participants