- Average concurrent users,平均同时在线玩家人数(ACU)
- BGC,品牌产生的内容(Brand-Generated Content)
- Brand-Generated Content,品牌产生的内容(BGC)
- CMS,内容管理系统(Content Management System)
- Content Management System,内容管理系统(CMS)
- Cost Per Action,每次行动成本(CPA)
- Cost Per Click,每次点击成本(CPC)
- Cost Per Purchase,每次购买成本(CPP)
- Cost Per Response,每次回应成本(CPR),以浏览者的每一个回应计费。
- CRM,客户关系管理(Customer Relationship Management)
- Customer Acquisition Cost,用户获取成本(CAC)
- Daily Active User,日活跃量(DAU),用于反应网站、互联网应用或网络游戏的运营情况。
- DMP,数据管理平台(Data-Management Platform)
- DSP,需求方平台(Demand-Side Platform)
- LBS,基于位置服务(Location Based Service)
- Location Based Service,基于位置服务(LBS)
- MAU,月活跃数量(Monthly Active User)
- Media Service,媒体服务
- Mixed Reality,混合现实(MR)
- Monthly Active User,月活跃数量(MAU)
- Occupationally-generated Content,职业生产内容(OGC)
- OGC,职业生产内容(Occupationally-generated Content)
- On-demand (media),点播(媒体)
- Peak concurrent users,最高同时在线玩家人数(PCU)
- PGC,专业生产内容(Professional Generated Content)
- Professional Generated Content,专业生产内容(PGC)
- Professional User Generated Content,船业用户生产内容(PUGC)
- PUGC,专业用户生产内容(Professional User Generated Content)
- RTB,实时竞价(RealTime Bidding)
- Search Engine,搜索引擎(SE)
- Search Engine Marketing,搜索引擎营销(SEM)
- Search Engine Optimization,搜索引擎优化(SEO)
- SNS,社会性网络服务(Social Networking Services)
- Social Networking Services,社会性网络服务(SNS)
- SSP,供应方平台(Sell-Side Platform)
- Subscription,订阅
- UGC,用户产生的内容(User Generated Content)
- User Analysis,用户分析
- User Generated Content,用户产生的内容(UGC)
- Virtual Reality,虚拟现实(VR)
- WAU,周活跃数量(Weekly Active User)
- Wearable Device,可穿戴设备
- Weekly Active User,周活跃数量(WAU)