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I think this dependency was added just recently but I'm not yet familiar enough with the build process to fix this myself:
PS C:\Git\EasyRPG-Player-2> cmake --preset windows-x64-vs2022-debug -DPLAYER_BUILD_LIBLCF=ON Preset CMake variables: ##toolchainFile="C:/Git/EasyRPG-Player-2/vcpkg/scripts/buildsystems/vcpkg.cmake" #toolchainFile="C:\Git\EasyRPG-buildscripts/windows/vcpkg/scripts/buildsystems/vcpkg.cmake" CMAKE_BUILD_TYPE="Debug" CMAKE_EXPORT_COMPILE_COMMANDS="ON" CMAKE_TOOLCHAIN_FILE:FILEPATH="C:\Git\EasyRPG-buildscripts/windows/vcpkg/scripts/buildsystems/vcpkg.cmake" VCPKG_TARGET_TRIPLET="x64-windows-static" -- Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.22631. -- Build type is set to Debug. -- Found git info: 306 commits since tag "0.8", object hash is b313163f -- Found SDL2: C:/Git/EasyRPG-buildscripts/windows/vcpkg/installed/x64-windows-static/share/sdl2 (SDL2::SDL2) -- Found Git: C:/Program Files/Git/cmd/git.exe (found version "2.43.0.windows.1") Cloning into 'C:/Git/EasyRPG-Player-2/lib/liblcf'... CMake Error at C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/FindPackageHandleStandardArgs.cmake:230 (message): Could NOT find inih (missing: INIH_LIBRARY INIH_INCLUDE_DIR) Call Stack (most recent call first): C:/Program Files/Microsoft Visual Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/FindPackageHandleStandardArgs.cmake:600 (_FPHSA_FAILURE_MESSAGE) lib/liblcf/builds/cmake/Modules/Findinih.cmake:45 (find_package_handle_standard_args) C:/Git/EasyRPG-buildscripts/windows/vcpkg/scripts/buildsystems/vcpkg.cmake:852 (_find_package) lib/liblcf/CMakeLists.txt:345 (find_package) -- Configuring incomplete, errors occurred!
The text was updated successfully, but these errors were encountered:
Hi, I had the same problem. Seems to have been corrected on recent updates (at least on the player), check: EasyRPG/Player#3207
this commit to be more specific: EasyRPG/Player@13d7e27
Sorry, something went wrong.
Hm, weird... Everything is up to date (the GIT for this setup was checked out not more than 15 minutes ago...) I'll double-check everything again..
Btw. If you want to save 2 hours of time use the precompiled libraries from Jenkins (download prebuilt script in windows folder)
Guess something is just outdated. Run that entire cmake command suffixed with --fresh.
--fresh
closing this as works on Jenkins so cannot be broken ^^'
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I think this dependency was added just recently but I'm not yet familiar enough with the build process to fix this myself:
The text was updated successfully, but these errors were encountered: