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The idea of the 'Play by Wire' use case is that the driver or/and a passenger can play with each other while not driving and using Vehicle internal inputs to play! This hack challenge focuses on encouraging creativity, ideate ideas in the form of rapid prototyping in the playground of digital.auto and transfer them easily to a working vehicle.

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Eclipse SDV Hackathon 2024 Chapter Two

One-Pager (PowerPoint, PDF)

Welcome to the 'Play by Wire' hack challenge!

The idea of the 'Play by Wire' use case is that the driver or/and a passenger can play with each other while not driving and using Vehicle internal inputs to play!

This hack challenge focuses on encouraging creativity, ideate ideas in the form of rapid prototyping in the playground of digital.auto and transfer them easily to a working vehicle. You can use the Eclipse projects Velocitas, Kuksa, Ankaios, digital.auto, Eclipse ThreadX

Inputs as example:

Joystick input.

In this hack challenge, you can

  • ideate your use case in easy way by using the provided playground,
  • explore the Eclipse SDV ecosystem of open source projects, such as programming models, vehicle abstraction layer and protocol implementations.

Your hack team should have the following skills:

  • Some development skills in Python
  • Rudimentary Linux, git, shell skills are always a plus.
  • Some knowledge in network protocols such as MQTT is good.
  • A bit of Docker, containerd, k8s experience would be good as well, for building your app as a container and deploy it to a container runtime on the device.
  • Arduino basic skills

We would recomment the following steps for the hack challenge:

Step 1: Investigate your Inputs e.g.

Step 2: Identify your Game to play (e.g. Pong, FlappyBird, SuperTux Kart)

Step 3: Choose your deployment architecture (Design E/E Architecture of your "Test Vehicle")

  • Minimum amount are 2 Zones for Input and HPC/Display for output and processing
  • Optional: Extra points will be granted for transmitting the data over CAN Bus (Embedded Bus) and Open1722 protocol to the databroker
  • choose any draw tool (draw.IO or PPT or PlantUML or ...)

Example:

Step 4: Create a API wishlist with digital.auto for getting your interfaces defined

A tutorial form previous Hackthons can be found here: HackChallange Passenger Welcome

Step 5: Choose the proper tool for deployment AND observation of workload on the different domains (Hint: Ankaios will bring you extra complexity but more points ;) )

Step 6: Split up the team to get specialized in your domains and start hacking :)

You can test your prototype for example on the following hardware setups:

  • Arduino Uno as Input with Joystick
  • Raspberry Pi4 with Ubuntu and attached display
  • ThreadX Eval Board with input of your choise
  • Arduino H7 with Open1722 Protocol on it to pass through your CAN messages to Ethernet
  • Your own Linux PC (Linux or dev container recomended)

And always remember: The Hack Coached are there to help if you get stuck.

Happy hacking!

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The idea of the 'Play by Wire' use case is that the driver or/and a passenger can play with each other while not driving and using Vehicle internal inputs to play! This hack challenge focuses on encouraging creativity, ideate ideas in the form of rapid prototyping in the playground of digital.auto and transfer them easily to a working vehicle.

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