Oh my golly gosh an update?!
This isnt a huge update, but it fixes some minor issues with the Extenject bindings in cases where you were using names (and we have switched to Extenject now).
There is also a unity specific IUpdateScheduler
implementation bound now so that makes cross platform plugins and IBasicSystem
implementations use native unity/unirx scheduling/time objects under the hood.
Other than that not much else to report.