In game landing analysis for Microsoft Flight Simulator 2020.
Bouncing after landing is now detected + G's a bit higher + Hide button + A bug fix.
For changelogs, please check the releases.
Download the latest release from here (Assets -> File-that-is-not-source-code.zip). Unzip to your favorite location for MSFS2020 landing monitors, and start Gees.exe
.
You'll see a window like this in the bottom right.
The app itself runs in the background, and you can find this status window in the status tray, as this icon:
That's it. When you start the sim the app will automatically connect and when you land, you'll get a window similar to this slide out top-left:
You can start it before, or after the MSFS, it doesn't matter.
Delete the folder where the Gees.exe resides.
Self explanatory.
Maximum G force impact at the moment of touchdown. Should be in theory related to the descent rate, undercarriage dampers and how much the passengers are nervous.
Self explanatory.
There's a nice arrow, showing where the wind is blowing from
Did you do the proper de-crab maneuver, or the plane is going sideways on touchdown in the crosswind? The higher, the worse. Keep it close to 0 degrees or you might break the gear, or pop the tire (well, probably not in the sim).
In cases where you want to land, but the plane says "nope, I'm still flying", all the measures are taken from the first touchdown, and all subsequent ones are counted as bounces.
It's a c# WPF application. You'll need a Visual Studio with .NET 4.7 and the following nuget libraries:
CTrue.FsConnect
Octokit
PrettyBin
CsvHelper
Use the reddit page, or here, the Issues page to report bugs and suggestions. Please do.
Distributed under the GNU General Public License v3.0 License. See LICENSE
for more information. (Whatever you do with this, keep it open source)