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A highly optimized, lightweight, pure Python quadtree implementation for efficient spatial data organization and fast querying. Useful for 2D spatial indexing, collision detection, and dynamic data visualization

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PyQuadTree

A simple pure Python quadtree implementation.
Supports fast query, insertion, deletion, and nearest neighbor search.

Installation

pip install e-pyquadtree

Usage

1. Creating a QuadTree

bbox is a tuple of the form (x1, y1, x2, y2) where (x1, y1) is the top left corner of the bounding box and (x2, y2) is the bottom right corner of the bounding box.

max_elements is the maximum number of elements that can be stored in a node before it splits.

max_depth is the maximum depth of the quadtree.

from pyquadtree import QuadTree
quadtree = QuadTree(bbox=(0, 0, 1000, 500), max_elements=10, max_depth=5)

2. Adding elements to the QuadTree

The first argument can be any object you want to store in the quadtree. The second argument is a tuple of the form (x, y) where (x, y) is the location of the object.

quadtree.add("apple", (100, 100))

3. Deleting elements from the QuadTree

The first argument is the object you want to delete from the quadtree. It performs a lookup on the object and deletes it from the quadtree.

quadtree.delete("apple")

4. Querying the QuadTree

The first argument is a tuple of the form (x1, y1, x2, y2) where (x1, y1) is the top left corner of the bounding box and (x2, y2) is the bottom right corner of the bounding box.

Returns a list of elements within the bounding box. Each element has an item and a point attribute. These are the same as the arguments passed to quadtree.add() when this element was added to the quadtree.

found_elements = quadtree.query((50, 50, 150, 150))

5. Finding the nearest neighbor

Allows you to find the nearest n neighbors to a point. The first argument is the point of interest.

There are a couple of optional arguments:

  • condition is a function that takes in an item and returns a boolean. If the function returns True, the item is considered a valid neighbor. If the function returns False, the item is not considered a valid neighbor.
  • max_distance is the maximum distance from the point of interest to a neighbor. If the distance between the point of interest and a neighbor is greater than max_distance, the neighbor is not considered a valid neighbor.
  • number_of_neighbors is the number of neighbors to return. If number_of_neighbors is 1 by default.
condition = lambda x: x == "apple"
neighbors = quadtree.nearest_neighbors((200, 100), condition=condition, max_distance=100, number_of_neighbors=3)

6. Drawing the tree

Calling get_all_bbox() on the root node will return a flat list of all bounding boxes that make up the tree. These can then be drawn using your favorite drawing library.

from pyquadtree import QuadTree
import random
import matplotlib.pyplot as plt
from matplotlib.patches import Rectangle

quadtree = QuadTree(bbox=(0, 0, 1000, 500), max_elements=10, max_depth=5)
for i in range(100):
    quadtree.add(i, (random.randint(0, 100), random.randint(0, 500)))

all_bbox = quadtree.get_all_bbox()
fig, ax = plt.subplots()
ax.set_xlim(0, 1000)
ax.set_ylim(0, 500)
for bbox in all_bbox:
    print(bbox)
    rectangle = Rectangle((bbox[0], bbox[1]), bbox[2] - bbox[0], bbox[3] - bbox[1], fill=False,
                          edgecolor="r", linewidth=1)
    ax.add_patch(rectangle)
plt.show()

Example

from pyquadtree import QuadTree

# Creating a quadtree from (0, 0) to (1000, 500)
# It will have a maximum depth of 5 and a maximum number of 10 objects per node
quadtree = QuadTree(bbox=(0, 0, 1000, 500), max_elements=10, max_depth=5)

# Inserting a string object with a location of (100, 100)
quadtree.add("apple", (100, 100))

# Inserting another string object with a location of (200, 50)
quadtree.add("orange", (200, 50))

# Querying the quadtree for all objects in the bounding box (50, 50, 150, 150)
# Returns the list of elements within the bounding box
found_elements = quadtree.query((50, 50, 150, 150))

for element in found_elements:
    print(element.point, element.item)  # (100, 100) apple

# Finding the element nearest to (200, 100)
nearest_neighbor = quadtree.nearest_neighbors((200, 100))[0]
print(nearest_neighbor.point, nearest_neighbor.item)  # (200, 50) orange

# Getting a list all elements in the quadtree
all_elements = quadtree.get_all_elements()
for element in all_elements:
    print(element.point, element.item)  # (100, 100) apple, (200, 50) orange

Performance

The following performance tests were run on a quadtree with a maximum depth of 10 and a maximum number of 20 elements per node. The values are the number of seconds needed to both build the tree and then do 500 random queries.

pyqtree is an alternative pure Python quadtree implementation which can be found here. It was a big part in the inspiration for this project.

Number of elements Brute Force pyquadtree pyqtree
2000 0.057 0.029 0.032
4000 0.112 0.052 0.061
6000 0.165 0.097 0.1
8000 0.222 0.108 0.132
10000 0.273 0.13 0.163
12000 0.334 0.177 0.197
14000 0.405 0.2 0.241
16000 0.457 0.216 0.314
18000 0.504 0.282 0.334
20000 0.564 0.278 0.41
22000 0.623 0.359 0.458
24000 0.681 0.35 0.557
26000 0.73 0.425 0.592
28000 0.792 0.493 0.657

At 28000 elements, pyquadtree is 25% faster than pyqtree and 38% faster than brute force.

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A highly optimized, lightweight, pure Python quadtree implementation for efficient spatial data organization and fast querying. Useful for 2D spatial indexing, collision detection, and dynamic data visualization

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