This repository explores different approaches to implementing pooling systems in Unity3D for optimization purposes.
The repository contains three branches, each demonstrating a different pooling system implementation:
- Generic-Pooling-System: This branch showcases a generic pooling system implementation that can be used for various object types.
- Custom-Pooling-System: This branch presents a custom-built pooling system tailored for specific needs.
This repository serves as a learning resource and is designed to help you understand:
- The benefits of using a pooling system in Unity3D.
- Different ways to implement a pooling system.
- The advantages and disadvantages of each approach.
- Choose a branch: Select the branch corresponding to the pooling system you want to explore (e.g.,
Generic-Pooling-System
). - Review the code: Examine the code within the chosen branch to understand how the pooling system is implemented.
- Experiment: Modify the provided examples or create your own scenarios to test the effectiveness of each pooling system.
Contributions are welcome! If you have any improvements or enhancements to the existing implementations, feel free to fork the repository and submit a pull request.