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Do not manually free materials for shapes (#215)
* Do not manually free materials for shapes * remove unnecessary junk
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[workspace] | ||
resolver = "2" | ||
members = ["physx", "physx-sys", "physx-sys/pxbind"] |
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use physx::{base::RefCounted, prelude::*}; | ||
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type PxMaterial = physx::material::PxMaterial<()>; | ||
type PxShape = physx::shape::PxShape<(), PxMaterial>; | ||
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#[test] | ||
fn test_double_free() { | ||
let mut physics = PhysicsFoundation::<_, PxShape>::default(); | ||
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let mut material = physics.create_material(0.5, 0.5, 0.6, ()).unwrap(); | ||
let geometry = PxBoxGeometry::new(1., 1., 1.); | ||
let flags = | ||
ShapeFlags::SceneQueryShape | ShapeFlags::SimulationShape | ShapeFlags::Visualization; | ||
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let shape = physics | ||
.create_shape(&geometry, &mut [&mut material], false, flags, ()) | ||
.unwrap(); | ||
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assert_eq!(material.get_reference_count(), 2); | ||
drop(shape); | ||
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assert_eq!(material.get_reference_count(), 1); | ||
drop(material); | ||
} |