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rust-gpu v0.5

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@oisyn oisyn released this 03 Feb 17:42
· 185 commits to main since this release

Yes that's right, another rust-gpu release! Our project aimed at making Rust a first class language and ecosystem for GPU programming. You can read more about why we at Embark started this project in the original announcement.

As we mentioned in the previous release notes, we intended to do more frequent releases, and more or less in line with new stable Rust releases. That way you can use your beloved new Rust features as soon as possible. As Rust 1.67 was released last week, it's time for a rust-gpu update as well.

Not much has changed as the 0.4 release was only a month ago. The most notable changes are the update to the nightly-2022-12-18 toolchain, which should cover all new features new to Rust 1.67. We also made it compatible with Rust edition 2021, while we required 2018 before. As usual, more information in the changelog.

That said, we have been busy with some exciting stuff behind the scenes, as we're focusing on better SPIR-V generation and quality of life improvements to the spirv-std API that'll hopefully make writing shaders in rust-gpu a bit less cumbersome in some situations.

Contributors

Thank you to all the contributors who helped make this release possible! 🎉
@Bobo1239, @eddyb, @oisyn.

Special shoutout to @Bobo1239 for submitting their first contribution 🥳.