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Stardew Valley: presets with some of the new available values for exi…
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…sting settings to make them more accurate (ArchipelagoMW#3014)
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agilbert1412 authored and EmilyV99 committed Apr 15, 2024
1 parent 2cdc447 commit 58d7c42
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions worlds/stardew_valley/presets.py
Original file line number Diff line number Diff line change
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SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
Cropsanity.internal_name: Cropsanity.option_enabled,
BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive_very_cheap,
ElevatorProgression.internal_name: ElevatorProgression.option_progressive,
SkillProgression.internal_name: SkillProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive_very_cheap,
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FarmType.internal_name: "random",
StartingMoney.internal_name: "rich",
ProfitMargin.internal_name: 150,
BundleRandomization.internal_name: BundleRandomization.option_thematic,
BundleRandomization.internal_name: BundleRandomization.option_remixed,
BundlePrice.internal_name: BundlePrice.option_normal,
EntranceRandomization.internal_name: EntranceRandomization.option_non_progression,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
Cropsanity.internal_name: Cropsanity.option_enabled,
BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive_cheap,
ElevatorProgression.internal_name: ElevatorProgression.option_progressive_from_previous_floor,
SkillProgression.internal_name: SkillProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive_cheap,
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FarmType.internal_name: "random",
StartingMoney.internal_name: "extra",
ProfitMargin.internal_name: "normal",
BundleRandomization.internal_name: BundleRandomization.option_thematic,
BundleRandomization.internal_name: BundleRandomization.option_remixed,
BundlePrice.internal_name: BundlePrice.option_expensive,
EntranceRandomization.internal_name: EntranceRandomization.option_buildings,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
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StartingMoney.internal_name: "vanilla",
ProfitMargin.internal_name: "half",
BundleRandomization.internal_name: BundleRandomization.option_shuffled,
BundlePrice.internal_name: BundlePrice.option_expensive,
BundlePrice.internal_name: BundlePrice.option_very_expensive,
EntranceRandomization.internal_name: EntranceRandomization.option_buildings,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized,
Cropsanity.internal_name: Cropsanity.option_enabled,
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FarmType.internal_name: "random",
StartingMoney.internal_name: "filthy rich",
ProfitMargin.internal_name: "quadruple",
BundleRandomization.internal_name: BundleRandomization.option_thematic,
BundlePrice.internal_name: BundlePrice.option_very_cheap,
BundleRandomization.internal_name: BundleRandomization.option_remixed,
BundlePrice.internal_name: BundlePrice.option_minimum,
EntranceRandomization.internal_name: EntranceRandomization.option_disabled,
SeasonRandomization.internal_name: SeasonRandomization.option_randomized_not_winter,
Cropsanity.internal_name: Cropsanity.option_disabled,
BackpackProgression.internal_name: BackpackProgression.option_early_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive,
ToolProgression.internal_name: ToolProgression.option_progressive_very_cheap,
ElevatorProgression.internal_name: ElevatorProgression.option_progressive_from_previous_floor,
SkillProgression.internal_name: SkillProgression.option_progressive,
BuildingProgression.internal_name: BuildingProgression.option_progressive_very_cheap,
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