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RFTools Spawner, Solars, Food, Crafts and other fixes and improvments #1577

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merged 3 commits into from
Mar 28, 2020

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Krutoy242
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Bunch of fixes and suggestions. Found while making E2E addon.

Configs:

  • Market.json Rustic seeds and saplings in market
  • enderiomachines.cfg Higher EnderIO Solar Panels production, because they can be made only after achieving Alloy Smelter (tier4 machine)
  • enderiopowertools.cfg x4 Higher EnderIO Capacitor's storages, so they better compete with Induction Matrixes (still capped with int max, duh)
  • nuclearcraft.cfg About x10 times higher NC solar panels to compete with much cheaper Mekanism's. Also disabled tile shielding (because radiation is disabled)
  • dimlets.json Removed Flat Colored Blocks from dimlets. They flooded dimlet workbench too much being basically cobblestone. Also added bunch of blocks from TE, AA, EU2, NC, EIO and RedstoneArsenal mods
  • rftools.cfg Higher coal generator production. Bit higher than Petrified Fuel Generator from IF because of next tier machine case
  • rftools.cfg 39 of new Living Matter from mods, mostly Animania & IceAndFire. 267 new entities for Spawner, with estimated costs (higher than usual spawn cost). Gist for better readability
  • solcarrot.cfg Expand table of levels, so additional heart gain not capped with 600 uniq food

Scripts

  • ActuallyAdditions.zs Uncommon Ores for Laser
  • AkashicTome.zs New manuals in Super Akashic Tome from TiC, Solcarrot and Rustic
  • Cyclic.zs Harder recipe for explosion proof glass
  • EnderIO.zs Simplified crafters from EIO. They still slower than RFTool's ones, and can do only one recipe. Normal version still requires capacitor. Also, simplified Power Monitor.
  • IndustrialForegoing.zs Simlified Ore Dictionary machines, because they serve technical purposes and required in early game because of wrong loot from chests and dragon nests.
  • NuclearCraft.zs Fixed recipe of basic battery (was Elite Plating, changed to Basic)
  • NuclearCraft.zs Disabled smelting of unused EnderIO alloys
  • OreDict.zs Added BoP dirt to ore:dirt to prevent weird situation when you need to run searching for actual dirt if spawned in salty biome.
  • TinkersConstruct.zs Added missed Blood sling recipe
  • Tooltips.zs Ingame visual representation of replicable items in UU-Replicator (being one of FAQ in discord)

Some screenshots:

New dimlets:
New dimlets

New Spawner Entities:
New Spawner Entities

New Books:
New Books

Missed Blood Sling recipe:
Missed Blood Sling recipe

List of items that can be replicated in JEI:
List of items that can be replicated in JEI

@Krutoy242 Krutoy242 changed the title Solar energy, Food, Crafts and other fixes and improvments RFTools Spawner, Solars, Food, Crafts and other fixes and improvments Mar 19, 2020
@NielsPilgaard
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Wow, this must've taken you a ton of time, thanks a lot for your contribution! I'll look everything over and merge before the next update :)

@NielsPilgaard NielsPilgaard added the Status: Blocked This issue cannot be closed until another open issue or PR is closed label Mar 28, 2020
@Krutoy242
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I made requested changes, committed and resolve comments. Its my first pull request ever, so i don't know what to do next.

@NielsPilgaard NielsPilgaard merged commit 9598ec8 into EnigmaticaModpacks:master Mar 28, 2020
@NielsPilgaard
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Merged, thanks a ton for your contribution, really great stuff :D

@NielsPilgaard
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I forgot to switch to master before publishing to CurseForge, so your PR won't be in the pack until 1.79 sadly :(

@Krutoy242
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I forgot to switch to master before publishing to CurseForge, so your PR won't be in the pack until 1.79 sadly :(

Oh, unlucky

@NielsPilgaard NielsPilgaard removed the Status: Blocked This issue cannot be closed until another open issue or PR is closed label Mar 31, 2020
SSyl pushed a commit to SSyl/Enigmatica2Expert-SSylTweaks that referenced this pull request Apr 17, 2023
RFTools Spawner, Solars, Food, Crafts and other fixes and improvments
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2 participants