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Extended updates. "Process". #1773
Extended updates. "Process". #1773
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Actual recipes uses crafts without tags or with empty tag.
This item would come in next IceAndFire update
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The x3 craft worries me, due to how I think Omnidirectional Connectors work. They are often given an ID to match when crafted, and I have a slight feeling it may not end well with 3 of them?
I'm assuming it doesn't use the one in the recipe? Although idk why you would have an extra one in the first place? |
The 3x Omnidirectional Connector craft is for copying them so they have the same ID iirc :) |
Tested in game. They got channel of connector used in craft. |
I just had an idea. What about implementing a chisel option for chests and make quark chests available that way. Beacuse i always liked the fact that those chests were gone, they annoyed me. But i get that some people would like them for decorational purposes. With a chisel option (assuming that works, but looking at FTB:I it should) chest crafts would still always give vanilla chests and quark chests are available. |
And i think recylcing Aurora blocks into cyanide is way to progression breaking. It's so easy to get massive amounts of aurora blocks and never need any cyanide again. In general, while a neat idea for me personal it has the feeling of feature creep to it. |
Why chests would annoy anyone? They just there, you can always craft vanilla chests. But I like chisel idea. It would be nice to have both ways.
No, its not. For many reasons
Well, good you didnt know that Castle Blocks provide Calcium Sulfate =)) |
Quark chests annoy me because when i want to craft a chest, i almost always want a vanilla chest. But if i don't have oak wood on hand and use something else, i get a Quark chest, wich i don't want and need extra steps to convert them to a vanilla chest. That's why i'm glad they are gone. The chisel option would remove the annoyance of the craft but everyone who wants them for decorational purposes can easily get them. As for the recylcing of Twilight Forest stuff, i feel to many people would forgo the automation and just veinmine a TF building, recyle it and be happy. I'm aware this could be a way to make TF more useful, as it is pretty useless and almost obsolote but this a pack all about automtion and this provides a too easy option to not automate stuff. Especially Calcium Sulfate. I feel there should not be an alternative for that, as the processing chain is really cool to automate. One additional thing, while i understand making the igniter a bit more expensive, dragon blood is just way over the top and really doesn't fit the function of the block. I personally wouldn't change it at all but the steel i can get behind, the dragon blood not. As a closing note, i sound so negative towards these changes but this only for those particular few. The rest is extremely awesome, you are truly a craft tweaker god, this work is amazing. Thank you! |
Thank you for mention this, i was starting to think you are only to crititize.
When? I almost always want
What "automation" Cyanite needs? I believe there is no automation at all. You just throw uranium into any reactor. Is it big loss if you same way throw Aurora blocks into rock crusher instead?
Recycling not disable need of automating. You need >10 000 of Calcium Sulfate to finish modpack. To obtain this amount you should recycle >100 000 blocks of Castle Rune Brick. This runes is not common. One castle contain about 1000 - 2000 of them, spread over complex.
My opinion - if something is infinite, it should cost 10 times more. We both like automation - there is lot of fun ways to automate igniting bedrock. Igniter disable them all. And when you actually need grains of infinity, you already can defeat one poor fire dragon, if you want "easy" way. |
But recipes still wouldn't ask for tag because this is unnecessary
With further investigation through E2E issues i found that i still made few mistakes with Forestry circuits. I would fix them in new commit in several days. If you planned to merge changes soon, let me know and i will do this faster. |
I do not plan to merge this soon I'm afraid, some RL stuff is keeping me very very busy. |
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Looks good to me, I've fixed the Forestry chipset tag issues during merge-conflict resolution, so it should be good to go \o/
Merging and testing locally.
Would you mind writing a short changelog for all these changes? :) Changelogs for bug fixes with open issues not needed. |
Yes, I can. How much time I have? (right now I'm already in bed going to sleep)
Uh, seems like I missed moment to do it myself... Sorry, I promised to do it in "several days". |
You have the time you need :) I still need to test your PR and close issues and stuff. You did fix the chipset tags, I just missed it: 36ffbe2 |
…Fixes Extended updates. "Process".
Bunch of fixes and improvments, which i did for my E2E addon, but want to suggest to origin. Most of them already approved by @NillerMedDild , but some still need review.
Follow Commit Subject for description.
Several important changes in screenshots:
Wood rework. Now all machines can saw all wood logs, scalled by machine Tier
Myrmex resin recycle
Return of Quark chests
Filling ThermExp Ducts in with other methods
More types of fuels for AdvGen Gas Generator
New two veins for ImrEng Excavator - Osmium and NC ore
More Adv.Rock. recipes. Grow AstSor crystals in crystallizer
More Cat's balls of fur drops with tooltip like UU-Matter.
More items in IC2 Scrap Boxes. Most common would be matter balls
Cheaper Wireless RF from ExUtil2
Harder Omni-Connectors for Integrated Dynamics
Use rock crusher to obtain some resources from Twilight Forest blocks
More coolants for Thermal Mediator
Clear Tanks and Reserviors keeping their enchants and levels
EnderIO liquids made in AdvRocketry Chemical Reactor.
https://imgur.com/eaP8GpM