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Fixing a small issue with how path was setup previously. #611
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Fixing a small issue with how path was setup previously. #611
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If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node. This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install.
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If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node. This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install. (cherry picked from commit 00aaa52)
If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node. This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install. (cherry picked from commit 00aaa52)
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[LatencyTest] Fixing a small issue with how path was setup previously. (#611)
If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node. This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install. (cherry picked from commit 00aaa52) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
… support (#647) * Add 4.27 support back for latency testing * Save webrtc stats to csv and auto download * Deep copy stats object * Update record parsing logic to handle missing field when generating the csv * Update session test to handle additional latency stats * Fixing path setup in the windows platform scripts. (#594) (#595) (cherry picked from commit 152abd6) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> (cherry picked from commit 1dedc87) * Fixing more path issues in platform_scripts (#604) * feat: Adding script tests where the scripts are run multiple times. This tests that the scripts still work when things have already been installed. * fix: Fixing typo in github action. * gimme a break. * Adding mutliple script runs for other OSs * Testing node on the runner * Trying to figure out what node is doing what. * Trying to change the way node version is detected. * Messy * The additions to the script really didn't catch anything. Could be worth revisiting how we handle the local node install. * Removing debug print. (cherry picked from commit 2321fa9) * refactor: Better handling of node in Linux scripts. (#607) Updated the way the bash script sets up the environment for node. Node will only be installed if a version meeting the minimum requirements is not found. The new environment should result in a more robust environment setup. (cherry picked from commit f27bace) * Fixing a small issue with how path was setup previously. (#611) If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node. This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install. (cherry picked from commit 00aaa52) * Added disable button when session test is running * Added new flag ?LatencyCSV to enable the session test and its UI * Added changeset for 4.27 support and session test feature --------- Co-authored-by: Will Belcher <william.belcher@xa.epicgames.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
… support (#647) * Add 4.27 support back for latency testing * Save webrtc stats to csv and auto download * Deep copy stats object * Update record parsing logic to handle missing field when generating the csv * Update session test to handle additional latency stats * Fixing path setup in the windows platform scripts. (#594) (#595) (cherry picked from commit 152abd6) Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> (cherry picked from commit 1dedc87) * Fixing more path issues in platform_scripts (#604) * feat: Adding script tests where the scripts are run multiple times. This tests that the scripts still work when things have already been installed. * fix: Fixing typo in github action. * gimme a break. * Adding mutliple script runs for other OSs * Testing node on the runner * Trying to figure out what node is doing what. * Trying to change the way node version is detected. * Messy * The additions to the script really didn't catch anything. Could be worth revisiting how we handle the local node install. * Removing debug print. (cherry picked from commit 2321fa9) * refactor: Better handling of node in Linux scripts. (#607) Updated the way the bash script sets up the environment for node. Node will only be installed if a version meeting the minimum requirements is not found. The new environment should result in a more robust environment setup. (cherry picked from commit f27bace) * Fixing a small issue with how path was setup previously. (#611) If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node. This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install. (cherry picked from commit 00aaa52) * Added disable button when session test is running * Added new flag ?LatencyCSV to enable the session test and its UI * Added changeset for 4.27 support and session test feature --------- Co-authored-by: Will Belcher <william.belcher@xa.epicgames.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com> (cherry picked from commit c61fd7b)
… support (#647) (#651) * Add 4.27 support back for latency testing * Save webrtc stats to csv and auto download * Deep copy stats object * Update record parsing logic to handle missing field when generating the csv * Update session test to handle additional latency stats * Fixing path setup in the windows platform scripts. (#594) (#595) (cherry picked from commit 152abd6) (cherry picked from commit 1dedc87) * Fixing more path issues in platform_scripts (#604) * feat: Adding script tests where the scripts are run multiple times. This tests that the scripts still work when things have already been installed. * fix: Fixing typo in github action. * gimme a break. * Adding mutliple script runs for other OSs * Testing node on the runner * Trying to figure out what node is doing what. * Trying to change the way node version is detected. * Messy * The additions to the script really didn't catch anything. Could be worth revisiting how we handle the local node install. * Removing debug print. (cherry picked from commit 2321fa9) * refactor: Better handling of node in Linux scripts. (#607) Updated the way the bash script sets up the environment for node. Node will only be installed if a version meeting the minimum requirements is not found. The new environment should result in a more robust environment setup. (cherry picked from commit f27bace) * Fixing a small issue with how path was setup previously. (#611) If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node. This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install. (cherry picked from commit 00aaa52) * Added disable button when session test is running * Added new flag ?LatencyCSV to enable the session test and its UI * Added changeset for 4.27 support and session test feature --------- (cherry picked from commit c61fd7b) Co-authored-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com> Co-authored-by: Will Belcher <william.belcher@xa.epicgames.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: mcottontensor <80377552+mcottontensor@users.noreply.github.com>
Relevant components:
Problem statement:
If the node install was installed locally previously the script would not pick that up and try to install again. It would fail because the directory already exists and then the path would not get properly setup for the local install of node.
Solution
This change sets PATH to point to the local install anyway. If it doesn't exist it doesn't matter, if it does exist we use the local install.