Releases
1.1.0.1194
vbawol
released this
15 Mar 18:03
Added
Plant Spawner: vehicle object for sunflower. @Helion4
MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
Make Trader more configurable in epochconfig.hpp @he-man
Added Examples for Batchfiles to control Server Restarts @DirtySanchez
default pops for "center" marker @awol
More map supports @awol
Lighter is needed to imflame fires @DirtySanchez
FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
Rope is needed for SlingLoad (get back on release) @DirtySanchez
R3F compatibility for SlingLoad @DirtySanchez
Hints while using Vehicle Repair (MultiGun) @he-man
Config to completely disable Simulation for BaseParts (if not needed) @he-man
Made Radiation configureable by cfgepochclient.hpp @raymix
Hints for lock / unlock Vehicles / Storages @he-man
Nuisance multiplicator in cfgepochclient.hpp @he-man
Reduce rads over time at cost of immunity @raymix
Wearable Male & Female wearable full radiation suit @Helion4
December seasonal items (Santa hat / Snowman) @Helion4
Autorun function (suggested by Ghostrider) @he-man
Default Key is "W"
You can change the key in EPOCH ESC Menu
If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
If your legs are broken, you get a hint "can not autorun - legs are broken"
If the terrain is too steep, you only walk in AutoRun
Inside Water, you can not Autorun
Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
Power Sword @helion
Fixed
False BE kicks since Arma 3 1.80 update.
Nightlight now also follow players inside Vehicles @he-man
Fixed fault disabled DynamicDebris @morgoth0
SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
Base Storages could be deleted if near Loot containers were auto-deleted @he-man
Some Tarp Loot was spawned under the Floor @he-man
Reworked wall check by getting out of Vehicles @he-man
Garden Plot had no physical ground @Helion4
Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man
Changed
RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
Some performance tweaks
Inventory will be opened automatically, if "you found something" @awol
EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
Traders will no longer refill sold magazines @he-man
Magazines will automatic be repacked in Trader
First the trader offers full magazines
If no full magazine is available, the Trader offer the last not full magazine
Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
You also get a Tooltip, how much bullets left in magazine
The prices are calculated by the left bullets in the magazine
Increased snap-distance for Foundations (much easier to find snap positions) @he-man
Reworked and added EPOCH Vehicle Classes @he-man
Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
Hatchback >= lvl2 will no longer stuck in forests
Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
Added Door-Animations to some Vehicles by GetIn / GetOut
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