Skip to content

1.1.0 Client Files

Compare
Choose a tag to compare
@vbawol vbawol released this 15 Mar 18:03
· 374 commits to release since this release
73cc3f4

Added

  • Plant Spawner: vehicle object for sunflower. @Helion4
  • MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man
  • Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man
  • Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man
  • Make Trader more configurable in epochconfig.hpp @he-man
  • Added Examples for Batchfiles to control Server Restarts @DirtySanchez
  • default pops for "center" marker @awol
  • More map supports @awol
  • Lighter is needed to imflame fires @DirtySanchez
  • FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez
  • Rope is needed for SlingLoad (get back on release) @DirtySanchez
  • R3F compatibility for SlingLoad @DirtySanchez
  • Hints while using Vehicle Repair (MultiGun) @he-man
  • Config to completely disable Simulation for BaseParts (if not needed) @he-man
  • Made Radiation configureable by cfgepochclient.hpp @raymix
  • Hints for lock / unlock Vehicles / Storages @he-man
  • Nuisance multiplicator in cfgepochclient.hpp @he-man
  • Reduce rads over time at cost of immunity @raymix
  • Wearable Male & Female wearable full radiation suit @Helion4
  • December seasonal items (Santa hat / Snowman) @Helion4
  • Autorun function (suggested by Ghostrider) @he-man
    • Default Key is "W"
    • You can change the key in EPOCH ESC Menu
    • If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it
    • If your legs are broken, you get a hint "can not autorun - legs are broken"
    • If the terrain is too steep, you only walk in AutoRun
    • Inside Water, you can not Autorun
  • Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man
  • Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man
  • Power Sword @helion

Fixed

  • False BE kicks since Arma 3 1.80 update.
  • Nightlight now also follow players inside Vehicles @he-man
  • Fixed fault disabled DynamicDebris @morgoth0
  • SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0
  • Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man
  • Base Storages could be deleted if near Loot containers were auto-deleted @he-man
  • Some Tarp Loot was spawned under the Floor @he-man
  • Reworked wall check by getting out of Vehicles @he-man
  • Garden Plot had no physical ground @Helion4
  • Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man

Changed

  • RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol
  • SnapPoints for Building objects (especially full / half / quarter Floors) @he-man
  • Some performance tweaks
  • Inventory will be opened automatically, if "you found something" @awol
  • EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez
  • Traders will no longer refill sold magazines @he-man
    • Magazines will automatic be repacked in Trader
    • First the trader offers full magazines
    • If no full magazine is available, the Trader offer the last not full magazine
    • Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty)
    • You also get a Tooltip, how much bullets left in magazine
    • The prices are calculated by the left bullets in the magazine
  • Increased snap-distance for Foundations (much easier to find snap positions) @he-man
  • Reworked and added EPOCH Vehicle Classes @he-man
    • Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor
    • Hatchback >= lvl2 will no longer stuck in forests
    • Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH"
    • Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH"
    • The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH"
    • Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit)
    • Added Door-Animations to some Vehicles by GetIn / GetOut