Releases
1.2.0.1271
vbawol
released this
24 May 18:28
Added
Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @he-man
Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-DoG
Radiation Suits to Loot, Pricing and Itemsort @he-man
Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @he-man
Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @he-man
Reworked Trader Menu @he-man
Secondary Weapon can now be sold directly from hand
Attachments from sold weapons from hand will be put back into your Inventory
Weapons in hand are now marked in menu as "in Hand"
Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4 , @he-man
4 Hoverboard Vehicles: @Helion4
"hoverboard_epoch_1"
"hoverboard_epoch_bttf"
"hoverboard_epoch_a3"
"hoverboard_epoch_cargo"
Mountainbike "MBK_01_EPOCH" @Helion4
Helicopter UH1H "uh1h_Epoch" @Helion4
BaseCam + BaseCam Terminal @Helion4 , @he-man
Build Cams at your Base and watch them through the Terminal
Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4
Wood and Metal Garage Doors as upgradeable Baseparts @Helion4 , @he-man
1/3 Plywood wall directly craftable @Helion4 , @he-man
You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4 , @he-man
2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4
Search field in Admin spawn window (Admintool) @he-man
Fixed
Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @he-man
Alive Toxic Sapper was not toxic @he-man
Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @he-man
Models for Radiation Suits @Helion4
Traps were Indestructible by using indestructible "Constructions_static_F" @he-man
Hopefully less login issues on BaseSpawn @he-man
Kick by using Jet ejector seats @he-man
Wrong calculated Bullets in Traders @he-man
Locked Vehicles were unlocked after upgrade @he-man
Everybody was able to open Hatch on Windows / Doors on foreign Bases @he-man
Ban for "RscMenuTeam" commandmenu @he-man
Adjusted some SnapPoints for Basebuilding to be more accurate @he-man
Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @he-man
Added missing ItemWaterPurificationTablets to pricing @G-DoG
MultiGun was not working on very large Vehicles (VTOL) @he-man
GoldenSeal will no longer disappear when fully grown in a Garden @he-man
Items in Subcontainers (Items in BackPacks in Containers) were not saved @he-man
Drunk effects were not working correctly @he-man
Model / Graphics fix for Cinder Floors @Helion4
Snapped Walls on Stairs sometimes were not fixed correctly @Helion4
Quadbike handling was a bit too slippery @Helion4
Changed
Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @he-man
Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @he-man
Wood / Cinder Walls can now snap to each other @he-man
Energy from windsources / solarsources is now calculated by wind / overcast @he-man
Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @he-man
Consumed EnergyPacks give only energy calculated by left ammo in the Pack @he-man
Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez , @vbawol
Some script optimizations @vbawol
Vehicle pricing adjustments "import tariffs" @vbawol
Some now Icons for Dynamenu @forelle Vierkant
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