Releases
1.3.0.1453
1.3.0 build(1453) for Arma 3 v1.88+
vbawol
released this
31 Jan 22:43
[1.3.0.0] - 2019-01-31
Added
Several A2 Vehicles ported into Epoch
=== LandVehicles ===
A2_Golf_EPOCH
A2_HMMWV_EPOCH
A2_HMMWV_load_EPOCH
A2_Lada_EPOCH
A2_SUV_EPOCH
A2_SUV_load_EPOCH
A2_SUV_armed_EPOCH (not finished)
A2_UAZ_EPOCH
A2_UAZ_Open_EPOCH
A2_Ural_EPOCH
A2_Vodnik_EPOCH
A2_Volha_EPOCH
=== AirVehicles ===
a2_mi8_EPOCH
a2_ch47f_EPOCH
a2_ch47f_armed_EPOCH
a2_ch47f_armed_plus_EPOCH
uh1h_armed_EPOCH
uh1h_armed_plus_EPOCH
A lower Pawnee variant
C_Heli_Light_01_armed_EPOCH
C_Heli_Light_01_armed_plus_EPOCH
Several A2 Weapons ported into Epoch
a2_ak47s_gold_EPOCH Mass: 150
a2_AK107_EPOCH Mass: 200
a2_bizon_epoch Mass: 100
a2_dmr_epoch Mass: 250
a2_dmr_epoch_scoped Mass: 250
a2_fnfal_epoch Mass: 200
a2_G36_C_epoch Mass: 150
a2_Mg36_epoch Mass: 150
a2_leeenfield_epoch Mass: 150
a2_m110_epoch Mass: 150
a2_mk16_epoch Mass: 150
a2_mk17_epoch Mass: 180
a2_svd_epoch Mass: 200
a2_VSS_vintorez_epoch Mass: 150
a2_aks74un_EPOCH Mass: 150
Several A2 Backpacks ported into Epoch
Assault_Pack_Epoch (CIV Assault Pack): Load: 300
Patrol_Pack_Epoch (Patrol Pack): Load: 300
TK_RPG_Backpack_Epoch (RPG Pack): Load: 300
CZ_VestPouch_Epoch (Vest Pouch): Load: 340
civil_assault_pack_Epoch (CIV Assault Pack): Load: 400
S_Gunbag_Epoch (Gunbag): Load: 420
ALICE_Pack_Epoch (Alice Pack): Load: 480
US_Backpack_Epoch (Coyote BackPack) : Load: 500
CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
L_Gunbag_Epoch (Large Gunbag): Load: 580
Tablet (E-Pad) - Can be found in Space Menu (DynaMenu)
Default Apps:
Enable E-Pad in DynaMenu
Show Playermarker on Map (GPS is needed)
Show dead Playermarker on Map (GPS on death was needed)
Enable / Disable Auto-Earplugs on Vehicle enter
Server Infos / Rules / Settings (load predefined html-sites)
Switch on / off debug monitor
Check, if you are reviveable or not
Read some news (random messages)
Check for nearby Vehicles (cost 250 Krypto)
Check for nearby Players (cost 250 Krypto)
Kill yourself (suicide)
Show Blocked Areas on the Map (building disallowed)
JailWall and JailDoor to Basebuilding items
Sounds to Door animations for building parts
Rusty textures for some Vehicles
Button to search in all configs to spawn items in AdminMenu
Fix to prevent rope-break while lifting Vehicles
Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
UAV's are now usable by Space-Menu (DynaMenu)
You can now defuse bombs via Space-Menu (DynaMenu)
Fixed
Model for SolarCharger was the same as SolarGenerator in Crafting Menu
If already in a group, you can not join another group
Position for Traders above water were bugged
Mosquito behavior was a bit too heavy
Changed
Metal Garage model is now better to identify (looked nearly the same as walls)
Teleporters are now Booths and no interaction is needed to teleport
RadSuit now also protect against Toxic
PlotPoles have now a smaller geometry to fit into 1 wall height bases
Reworked the looting script to be more targeted on players next destinations
Server Owners
The changes in the loot scripts will spawn much more loot now!
Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it!
You can simply add "Apps" to the E-Pad in:
Added a config to use seasonal TraderDeco to epochconfig.hpp
Simplified Weather script Event (check epochconfig.hpp)
SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
Added config to change the max vehicle trade distance to cfgEpochclient.hpp
Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp
Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp
All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
Removed buildings are no longer logged as "killed", but as removed in the DB
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