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A free & open-source 2D sprite editor, made with the Godot Engine!

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Pixelorama - your free and open-source sprite editor!

Made by Orama Interactive with the Godot Engine, written in GDScript!

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Discord Chat Crowdin Localized % Mentioned in Awesome Godot

Pixelorama's UI Art by Wishdream - winner of the first Pixelorama splash screen art contest!

Make sure to visit our website for more information! https://www.orama-interactive.com/pixelorama Join our Discord community server​ where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s

If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!

You can also support the development on patreon: Become a Patron!

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Documentation

You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs

It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.

Cloning Instructions

Pixelorama uses Godot 3.2, so you will need to have it in order to run the project. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.

Pixelorama uses a GDNative addon for gif exporting, since it's not possible to do it natively with Godot. In order to ensure that your clone works properly, you will need to use the command git submodule update --init right after you clone.

Note that the addon only works in Windows and Linux platforms, for the time being. Pixelorama should run without it fine on other platforms.

Current features as of version v0.7:

  • Choosing between 7 tools – pencil, eraser, fill bucket, lighten/darken, color picker, rectangle select and zoom– and mapping them to both of your left and right mouse buttons.
  • Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
  • Different tool options for each of the mouse buttons.
  • Custom brushes! Load your brushes from files or select them in your project with the selection tool, and they will get stored in .pxo files!
  • Random custom brushes! Every time you draw, expect to see a different random result!
  • Create or import custom palettes!
  • Pattern filling! Use the bucket tool to fill out an area with a pattern of your choosing.
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
  • Export your gorgeous art as PNG or GIF files. Exporting your projects as spritesheets is also possible.
  • Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
  • Save and open your projects as Pixelorama's custom file format, .pxo
  • Undo/Redo support!
  • Autosave support, with data recovery in case of a software crash.
  • Multiple theme support! Choose a theme from Dark, Gray, Blue, Caramel and Light!
  • Horizontal & vertical mirrored drawing!
  • Tile Mode for pattern creation!
  • Split screen mode to see your masterpiece twice! And a mini canvas preview area to see it thrice!
  • Create straight lines for pencil, eraser and the lighten/darken tool by pressing Shift. If you also press Control, you can constrain angles with a step of 15.
  • Generate outlines for your images!
  • Υou can zoom in and out with the mouse scroll wheel or the + and - keys respectively, and pan by clicking the middle mouse button, by holding Space or with the arrow keys!
  • Keyboard shortcuts, and the ability to change their bindings.
  • Rulers and guides!
  • Scale, crop, rotate, flip, color invert, HSV-adjust and desaturate your images!
  • Multi-language localization support! See our Crowdin page for more details.

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A free & open-source 2D sprite editor, made with the Godot Engine!

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