Releases: ErrorCraft/Score-Based-Damage
Releases · ErrorCraft/Score-Based-Damage
Score-Based Damage v1.4.0
- Added a default implementation for the
custom_damage:death
function tag - Simplified internal structure because MC-19690 was fixed.
Please do note that the bug was fixed as of Minecraft 1.17 Pre-release 1. This means that any versions prior to this one will still cause a fake death. - Fixed the bug that instantly kills you if you take damage from a different source after you applied damage
Score-Based Damage v1.3.0
- Removed the only ticking command in favour of
schedule
- Now uses long/random UUIDs to prevent possible collision with other data packs that may use those original UUIDs
- Calls the
#custom_damage:death
function tag when the player is supposed to die, instead of just usingkill
. This way you can add your own death functions directly, instead of having to edit the file.
Score-Based Damage v1.2.0
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