Jumper is a pathfinding library designed for grid-based games. It aims to be fast and lightweight.
It features a wide range of search algorithms, built within a clean interface with
chaining features which makes it very friendly and easy to use.
Jumper is written in pure Lua. Thus, it is not framework-related and can be used in any project embedding Lua code.
##Installation The current repository can be retrieved locally on your computer via:
###Bash
git clone git://github.com/Yonaba/Jumper.git
###Download (latest)
- Development version: zip | tar.gz ( please do not use this! )
- Latest stable release (1.8.1): zip | tar.gz ( Recommended! )
- All stable releases: tags
###LuaRocks
luarocks install jumper
###MoonRocks
luarocks install --server=http://rocks.moonscript.org/manifests/Yonaba jumper
##Installing Jumper## Copy the contents of the folder named jumper and its contents and place it inside your projet. Use require function to import any module of the library.
##A Simple Example of Use Here is a simple example explaining how to use Jumper:
-- Usage Example
-- First, set a collision map
local map = {
{0,1,0,1,0},
{0,1,0,1,0},
{0,1,1,1,0},
{0,0,0,0,0},
}
-- Value for walkable tiles
local walkable = 0
-- Library setup
local Grid = require ("jumper.grid") -- The grid class
local Pathfinder = require ("jumper.pathfinder") -- The pathfinder lass
-- Creates a grid object
local grid = Grid(map)
-- Creates a pathfinder object using Jump Point Search
local myFinder = Pathfinder(grid, 'JPS', walkable)
-- Define start and goal locations coordinates
local startx, starty = 1,1
local endx, endy = 5,1
-- Calculates the path, and its length
local path = myFinder:getPath(startx, starty, endx, endy)
if path then
print(('Path found! Length: %.2f'):format(path:getLength()))
for node, count in path:nodes() do
print(('Step: %d - x: %d - y: %d'):format(count, node:getX(), node:getY()))
end
end
--> Output:
--> Path found! Length: 8.83
--> Step: 1 - x: 1 - y: 1
--> Step: 2 - x: 1 - y: 3
--> Step: 3 - x: 2 - y: 4
--> Step: 4 - x: 4 - y: 4
--> Step: 5 - x: 5 - y: 3
--> Step: 6 - x: 5 - y: 1
##Specs
Specs tests have been included.
You can run them using Telescope with the following command
from the root folder:
tsc -f specs/*
##Credits and Thanks##
- Daniel Harabor, Alban Grastien : for the Jump Point Search algorithm.
- XueXiao Xu, Nathan Witmer: for the JavaScript port of the algorithm.
- Steve Donovan: for the awesome documentation generator tool LDoc.
- Srdjan Markovic, for his tremendous feedback.
##License##
This work is under MIT-LICENSE
Copyright (c) 2012-2013 Roland Yonaba.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.