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Eslorex/README.md

Hi! I'm Eslorex, a Computer Engineer & Unreal Engine Game Developer

Languages and Tools:

blender c cplusplus csharp photoshop unity unreal

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  1. Path-Creator Path-Creator Public

    Forked from SebLague/Path-Creator

    Path creation asset for Unity game development

    C# 1

  2. Procedural-Landmass-Generation Procedural-Landmass-Generation Public

    Forked from SebLague/Procedural-Landmass-Generation

    Procedural Landmass Generation in Unity

    C# 1

  3. QuaternionUtils QuaternionUtils Public

    Extract rotation values from Quaternions. Mathematically safest way to escape gimball lock.

    C#

  4. UnityUIDraggable UnityUIDraggable Public

    Code to make panels draggable with cursor in UnityUI.

    C# 1