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[godot] Fix up build scripts
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badlogic committed Dec 10, 2024
1 parent db34a71 commit 84f070c
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Empty file modified spine-godot/build/build-extension.sh
100644 → 100755
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Original file line number Diff line number Diff line change
Expand Up @@ -12,9 +12,9 @@ macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_r
ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"

windows.editor.x86_32 = "res://bin/windows/libspine_godot.windows.editor.x86_32.dll"
windows.debug.x86_32 = "res://bin/windows/libspine_godot.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "res://bin/windows/libspine_godot.windows.template_release.x86_32.dll"
windows.editor.dev.x86_64 = "res://bin/windows/libspine_godot.windows.editor.dev.x86_64.dll"
windows.debug.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.dev.x86_64.dll"
windows.release.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.dev.x86_64.dll"

windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
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