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[godot] Remove the windows dev builds in gdextensions file.
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badlogic committed Dec 11, 2024
1 parent 0fc80d5 commit 88b1c2c
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions spine-godot/spine_godot_extension.gdextension
Original file line number Diff line number Diff line change
Expand Up @@ -12,10 +12,6 @@ macos.release = "res://bin/macos/macos.framework/libspine_godot.macos.template_r
ios.debug = "res://bin/ios/ios.framework/libspine_godot.ios.template_debug"
ios.release = "res://bin/ios/ios.framework/libspine_godot.ios.template_release"

windows.editor.dev.x86_64 = "res://bin/windows/libspine_godot.windows.editor.dev.x86_64.dll"
windows.debug.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.dev.x86_64.dll"
windows.release.dev.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.dev.x86_64.dll"

windows.editor.x86_64 = "res://bin/windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "res://bin/windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "res://bin/windows/libspine_godot.windows.template_release.x86_64.dll"
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